这是一款“传送带物流”模拟游戏。玩家在一个工厂面板上布置各种功能方块(如转向器、过滤器、加速轨道),将不同颜色的资源球从“生成口”引导至对应的“回收口”。游戏不涉及复杂的角色数值,核心挑战在于随着资源球生成速度加快,如何利用有限的网格空间布置最合理的轨道,防止资源堆积导致溢出。
active 2026-04-13 → 2026-04-13 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 1 days from 2026-04-13 to 2026-04-13. Pushes: 1 total, peak 1 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| ParkerGod | 2 | 1 | 1 | 0 |
Recent activity
Latest issues, pull requests and releases
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.