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PaulNonatomic/VisualStateMachineV2

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A Unity C# visual node-based state machine editor. Design, visualize, and manage finite state machines (FSM) directly in the Unity Editor. UPM package.

active 2024-02-112026-04-26 (UTC)

Complete coverage26,709 / 26,709 hourly files (100%) · 2 absent upstream2023-08-152026-08-31 (UTC)
Events
673
Pushes
251
Pull requests
199
Issues
14
Stars
34
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 806 days from 2024-02-11 to 2026-04-26. Pushes: 251 total, peak 14 in a day. Pull requests: 199 total, peak 12 in a day. Issues: 14 total, peak 3 in a day. Comments: 1 total, peak 1 in a day. Stars: 34 total, peak 6 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
PaulNonatomic4652511991

Recent activity

Latest issues, pull requests and releases

  • Pull request#132PaulNonatomic2026-01-10 19:36
  • Issue#130PaulNonatomic2025-12-16 16:20
    Unexpected behaviour with StateMachineController.Model set to null and assigned soon
  • Pull request#131PaulNonatomic2025-12-16 16:12
  • Issue#129PaulNonatomic2025-09-17 07:27
    Assembly definition prevents custom state inheritance - autoReferenced should be true
  • Pull request#128PaulNonatomic2025-03-12 13:45
  • Pull request#128PaulNonatomic2025-03-11 12:33
  • ReleasePaulNonatomic2025-02-11 09:53
    0.10.3-beta
  • Issue#122PaulNonatomic2025-02-11 09:53
    [Bug] Copying and pasting a StateMachineModel needs to update GUIDs
  • Pull request#127PaulNonatomic2025-02-11 09:49
  • Pull request#126PaulNonatomic2025-02-10 23:04
  • Pull request#126PaulNonatomic2025-02-10 23:03
  • Pull request#125PaulNonatomic2025-02-10 23:01
  • Pull request#125PaulNonatomic2025-02-10 23:01
  • ReleasePaulNonatomic2025-02-05 00:07
    0.10.2-beta
  • ReleasePaulNonatomic2024-12-30 03:29
    0.9.6-beta
  • Pull request#124PaulNonatomic2024-12-30 03:22
  • Pull request#124PaulNonatomic2024-12-30 03:22
  • Issue#119PaulNonatomic2024-12-30 03:17
    [Performance] Remove/Reduce reflection at runtime
  • Pull request#123PaulNonatomic2024-12-23 12:44
  • Pull request#123PaulNonatomic2024-12-23 12:44
  • Issue#122PaulNonatomic2024-12-22 13:23
    [Bug] Copying and pasting a StateMachineModel needs to update GUIDs
  • Pull request#121PaulNonatomic2024-12-22 13:22
  • Pull request#121PaulNonatomic2024-12-22 13:22
  • Pull request#120PaulNonatomic2024-12-22 11:34
  • Pull request#120PaulNonatomic2024-12-22 11:34

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 34 stars here means stars gained during the window, not the repo's star count.