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Unity游戏开发中,程序框架的使用已经非常广泛,在一段时间的学习和使用之后,我不甘于使用别人写好的程序框架,遂抱着学习、锻炼和更好的个性化的目的制作自己的程序框架,即PurpleFlowerCore(简称PFC)。 其中大部分是造轮子,小部分是我自创的功能。才疏学浅,漏洞百出,请多指教。

active 2024-02-282025-06-19 (UTC)

Complete coverage26,722 / 26,722 hourly files (100%) · 2 absent upstream2023-08-152026-09-01 (UTC)
Events
113
Pushes
109
Pull requests
0
Issues
0
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 478 days from 2024-02-28 to 2025-06-19. Pushes: 109 total, peak 11 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Pditine10910900

Recent activity

Latest issues, pull requests and releases

No issue or PR events — this repo's activity is pushes only.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.