Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
active 2023-08-15 → 2026-08-21 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 1103 days from 2023-08-15 to 2026-08-21. Pushes: 1,526 total, peak 22 in a day. Pull requests: 964 total, peak 12 in a day. Issues: 2,282 total, peak 39 in a day. Comments: 7,443 total, peak 101 in a day. Stars: 893 total, peak 58 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| IntegratedQuantum | 8.4K | 1.5K | 378 | 3.4K |
| Argmaster | 2.2K | 0 | 110 | 1.4K |
| careeoki | 712 | 0 | 128 | 410 |
| OneAvargeCoder193 | 442 | 0 | 66 | 221 |
| codemob-dev | 423 | 0 | 25 | 285 |
| BoySanic | 264 | 0 | 16 | 157 |
| archbirdplus | 252 | 0 | 18 | 171 |
| Wunka | 222 | 0 | 31 | 103 |
| tillpp | 214 | 5 | 20 | 106 |
| ikabod-kee | 188 | 0 | 2 | 118 |
| RanPix | 186 | 0 | 6 | 116 |
| H41ogen | 150 | 0 | 25 | 72 |
| catmeow72 | 103 | 0 | 7 | 57 |
| Vinywar123 | 76 | 0 | 15 | 43 |
| ChibChi | 49 | 0 | 4 | 28 |
| AlexDavies8 | 41 | 0 | 1 | 29 |
| ITR13 | 41 | 0 | 10 | 23 |
| qFelixDev | 37 | 0 | 5 | 22 |
| somanshurath | 33 | 0 | 4 | 18 |
| Crepestrom | 32 | 0 | 8 | 16 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#3514oridbot2026-08-13 15:55Sign the windows executable
- Issue#3488IntegratedQuantum2026-08-11 18:54Glass Forest and Modern Art are more common than other rare biomes
- Issue comment#3487careeoki2026-08-07 19:34Javantique - Rare biome
- Issue comment#3479iNiKKo2026-08-07 18:38Allow the time difference to jump when it notices that its consistently too far off from the true value
- Issue#3477IntegratedQuantum2026-08-07 18:12Crash when hosting world on master (on linux)
- Pull request#3464yel0h2026-08-07 18:12
- Issue comment#3464yel0h2026-08-07 17:25Fix handshake panic
- Issue comment#3470IntegratedQuantum2026-08-07 16:53Add option to override block data used for block texture
- Issue#3492IntegratedQuantum2026-08-07 16:44Improve number parsing in the zon parser
- Issue#3492IntegratedQuantum2026-08-07 16:44Improve number parsing in the zon parser
- Issue#3492IntegratedQuantum2026-08-07 16:44Improve number parsing in the zon parser
- Pull request#3491Wunka2026-08-07 15:55
- Issue#3404careeoki2026-07-21 19:35Shift-clicking should prioritize the inventory/hotbar over the bag
- Issue comment#3360careeoki2026-07-19 19:07Cave sprouts & surface caves
- Issue comment#3330DellieDelta2026-07-06 17:38Extend and rebalance torch brightness tiers
- Issue comment#2639H41ogen2026-06-23 21:17Huge caves
- Issue#3279Wunka2026-06-23 15:29please stop cubyz from trashing my drive
- Issue#2777IntegratedQuantum2026-06-20 19:46Allow loading block models with different coordinate systems
- Issue comment#3219IntegratedQuantum2026-06-18 17:59/server <stop/restart> command
- Issue comment#3219IntegratedQuantum2026-06-16 19:35/server <stop/restart> command
- Issue comment#2747IntegratedQuantum2026-06-15 19:25z-fighting is pretty strong at the edge of the render distances
- Issue#3231ikabod-kee2026-06-13 21:46Add a proper missing texture
- Issue comment#3229ikabod-kee2026-06-13 21:25Improve the Account setup process
- Issue comment#3212H41ogen2026-06-12 03:17replace _type with T
- Pull request#3188ikabod-kee2026-06-11 15:30
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 893 stars here means stars gained during the window, not the repo's star count.