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The cache for large assets, like music, used by the game. This is separated to reduce the size of the main repository and download times on update.

active 2025-10-212026-05-21 (UTC)

Complete coverage26,778 / 26,778 hourly files (100%) · 2 absent upstream2023-08-152026-09-03 (UTC)
Events
46
Pushes
6
Pull requests
4
Issues
3
Stars
0
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 213 days from 2025-10-21 to 2026-05-21. Pushes: 6 total, peak 2 in a day. Pull requests: 4 total, peak 1 in a day. Issues: 3 total, peak 2 in a day. Comments: 21 total, peak 5 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
IntegratedQuantum20615
ikabod-kee180312
careeoki2002
codemob-dev2002

Recent activity

Latest issues, pull requests and releases

  • Pull request#12ikabod-kee2026-04-07 19:26
  • Issue comment#27IntegratedQuantum2026-04-06 07:07
    Restrict music to a sample rate of 48 kHz
  • Releasegithub-actions[bot]2026-04-05 10:09
    Cubyz-Assets 0.3.2
  • Issue#27IntegratedQuantum2026-04-05 10:04
    Should we restrict new music to a fixed sample rate?
  • Issue#26IntegratedQuantum2026-04-05 10:01
    Music from verdisquo97 fails the conversion to .ogg
  • Releasegithub-actions[bot]2026-04-05 09:21
    Cubyz-Assets 0.3.0
  • Issue#14ikabod-kee2026-03-23 15:29
    Music Integrity Test fails on all pull requests
  • Issue comment#7ikabod-kee2026-03-17 21:15
    Tracklist Update 2
  • Pull request#12ikabod-kee2026-03-14 20:46
  • Issue comment#7ikabod-kee2026-03-13 22:07
    Tracklist Update 2
  • Issue comment#7ikabod-kee2026-03-13 21:55
    Tracklist Update 2
  • Issue comment#7careeoki2026-03-13 21:41
    Tracklist Update 2
  • Issue comment#7ikabod-kee2026-03-13 21:19
    Tracklist Update 2
  • Issue comment#7ikabod-kee2026-03-13 18:01
    Tracklist Update 2
  • Issue comment#10IntegratedQuantum2026-03-12 07:04
    Avoid too repetitive music
  • Pull request#8ikabod-kee2026-03-06 20:37
  • Issue comment#4IntegratedQuantum2025-12-08 15:57
    Tracklist Update 1
  • Issue comment#4ikabod-kee2025-12-07 17:29
    Tracklist Update 1
  • Issue comment#4codemob-dev2025-12-07 16:30
    Tracklist Update 1
  • Issue comment#6ikabod-kee2025-11-28 17:10
    Music: Uppercase or lowercase?
  • Issue comment#5ikabod-kee2025-11-26 22:30
    Which music pieces should make it into the game?
  • Issue comment#3ikabod-kee2025-10-30 21:41
    Remaster Intermission I
  • Issue comment#3codemob-dev2025-10-30 21:40
    Remaster Intermission I
  • Issue comment#2ikabod-kee2025-10-30 20:24
    Create a bash script to compress the audio files automatically
  • Pull request#2IntegratedQuantum2025-10-21 19:03

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.