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active 2023-08-162026-05-07 (UTC)

Complete coverage26,393 / 26,393 hourly files (100%) · 2 absent upstream2023-08-152026-08-18 (UTC)
Events
295
Pushes
36
Pull requests
0
Issues
66
Stars
20
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 996 days from 2023-08-16 to 2026-05-07. Pushes: 36 total, peak 7 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 66 total, peak 3 in a day. Comments: 173 total, peak 14 in a day. Stars: 20 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue#197martindevans2026-05-07 23:55
    [help]Mobile Echo Cancellation isn't Working
  • Issue#326Insprill2026-05-07 23:09
    GetSpeakingChannels List behaviour differs between LocalVoicePlayerState and RemoteVoicePlayerState
  • Issue#325muratunlu02026-05-03 22:28
    [Bug] EXC_BAD_ACCESS in WebRtcAecm_Create / InitFunctionPointers on iOS — works on Xcode 16, crashes on Xcode 26 (Dissonance 9.0.8)
  • Issue comment#317IgorGalimski2026-04-14 09:38
    Crash on Xiaomi Devices (Android 13) after 16KB page size update
  • Issue#324alan996-Dev2026-03-31 00:41
    How to implement AEC for a AI chat?
  • Issue#322martindevans2026-02-24 14:02
    16KB aligned issues
  • Issue comment#322IgorGalimski2026-02-24 09:51
    16KB aligned issues
  • Issue comment#296Sorumoru2026-02-09 12:53
    [help] Dissonance Only Working if Host Runs Game from Unity Editor
  • Issue comment#318martindevans2026-01-26 14:20
    Custom Networking, Server has a server and client class
  • Issue comment#318ZaCkOX2026-01-22 16:28
    Custom Networking, Server has a server and client class
  • Issue comment#318martindevans2026-01-22 14:01
    Custom Networking, Server has a server and client class
  • Issue comment#318martindevans2026-01-20 01:21
    Custom Networking, Server has a server and client class
  • Issue comment#318ZaCkOX2026-01-18 02:47
    Custom Networking, Server has a server and client class
  • Issue#321martindevans2026-01-13 14:19
    How to integrate Dissonance with Wwise?
  • Issue comment#321martindevans2026-01-13 14:19
    How to integrate Dissonance with Wwise?
  • Issue#320martindevans2026-01-08 03:19
    iOS Crash on Photon Room Join — EXC_BREAKPOINT in UnityFramework webrtc::AudioProcessingImpl::~Audio
  • Issue#320martindevans2026-01-08 03:19
    iOS Crash on Photon Room Join — EXC_BREAKPOINT in UnityFramework webrtc::AudioProcessingImpl::~Audio
  • Issue#320martindevans2026-01-08 03:19
    iOS Crash on Photon Room Join — EXC_BREAKPOINT in UnityFramework webrtc::AudioProcessingImpl::~Audio
  • Issue comment#320martindevans2026-01-08 03:18
    iOS Crash on Photon Room Join — EXC_BREAKPOINT in UnityFramework webrtc::AudioProcessingImpl::~Audio
  • Issue#313martindevans2026-01-06 02:06
    Audio crackling artifacts when using a low sample rate microphone (16000Hz) with BaseMicrophoneSubscriber
  • Issue#313martindevans2026-01-06 02:06
    Audio crackling artifacts when using a low sample rate microphone (16000Hz) with BaseMicrophoneSubscriber
  • Issue comment#319martindevans2025-12-28 00:00
    DissonanceCommsImpl.Update is wrapped in UNITY_EDITOR, capture/VAD/encoding never update in Player builds
  • Issue#319pdyatlov2025-12-27 23:54
    DissonanceCommsImpl.Update is wrapped in UNITY_EDITOR, capture/VAD/encoding never update in Player builds
  • Issue comment#319pdyatlov2025-12-27 23:54
    DissonanceCommsImpl.Update is wrapped in UNITY_EDITOR, capture/VAD/encoding never update in Player builds
  • Issue comment#318ZaCkOX2025-12-18 08:05
    Custom Networking, Server has a server and client class

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 20 stars here means stars gained during the window, not the repo's star count.