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PlayEveryWare/eos_plugin_for_unity

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Repository for PlayEveryWare's EOS Plugin for Unity, bringing the functionality of Epic Online Services to the Unity Game Engine.

active 2023-12-082025-03-01 (UTC)

Partial coverage18,334 / 23,480 hourly files (78%) · 2 absent upstream · 5,144 failed, retryable2023-12-082026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
4.8K
Pushes
1.3K
Pull requests
419
Issues
139
Stars
60
Forks
13

Activity over time

Daily event counts in the loaded window

Line chart, 450 days from 2023-12-08 to 2025-03-01. Pushes: 1,334 total, peak 28 in a day. Pull requests: 419 total, peak 9 in a day. Issues: 139 total, peak 6 in a day. Comments: 1,326 total, peak 51 in a day. Stars: 60 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
paulhazen2.2K962236550
WispyMouse97918585346
arthur74021253415667146
andrew-hirata-playeveryware312292089
CliffCawley270024
KatoneVi190015
Ermelious150014
jadeeeeeeeee10007
KimulatorsFilms10005
esttemanb9009
nitrocss9006
PetrBodnar9006
ZhangHuan04078006
skeyll7016
kdserra6032
Jason-PEW5120
mohumohu-corp5004
superrafyYT5001
EllieTellie5032
Buffoverflow5004

Recent activity

Latest issues, pull requests and releases

  • Issue comment#1143vikramkapoor2025-03-01 07:56
    Lobby member count doesn't increase for Party A after Party B joins the lobby
  • Issue#1143vikramkapoor2025-03-01 00:44
    Lobby member count doesn't increase for Party A after Party B joins the lobby
  • Pull request#1142andrew-hirata-playeveryware2025-02-26 23:46
  • Issue comment#1134andrew-hirata-playeveryware2025-02-26 23:13
    Cannot run samples in editor with 4.0.0
  • Issue#1132KondoTasuku2025-02-19 01:45
    The social overlay does not work in AchievementSample.
  • Issue comment#1132KondoTasuku2025-02-18 03:33
    The social overlay does not work in AchievementSample.
  • Issue comment#1134nmcuongGear2025-02-18 03:05
    Cannot run samples in editor with 4.0.0
  • Issue#1134vanustwo2025-02-15 13:25
    Cannot run samples in editor with 4.0.0
  • ReleaseWispyMouse2025-02-14 22:40
    Release 4.0.0
  • Pull request#1129andrew-hirata-playeveryware2025-02-14 22:37
  • Issue#1132KondoTasuku2025-02-14 06:29
    The social overlay does not work in AchievementSample.
  • Pull request#1131kdserra2025-02-14 06:00
  • Pull request#1130arthur7402122025-02-14 01:23
  • Pull request#1130arthur7402122025-02-14 01:22
  • Issue comment#1126nmcuongGear2025-02-13 04:03
    [Android] Purchase flow is disabled due to overlay setup failure
  • Pull request#1129andrew-hirata-playeveryware2025-02-13 01:20
  • Pull request#1128andrew-hirata-playeveryware2025-02-13 01:13
  • Issue#1124vanustwo2025-02-09 12:35
    [Android]Invalid client error, game is requesting friends_list even if it's disabled on Epic Account Services
  • Pull request#1119arthur7402122025-02-08 02:28
  • Pull request#645arthur7402122025-02-08 02:27
  • Issue#1123KD-Kevin2025-02-08 00:07
    Wants Outdated Steamworks.Net package.
  • Issue comment#989CliffCawley2025-02-07 23:44
    `eac_launcher.app` (the binary `start_protected_game`) has an invalid signature on Mac OSX 15.x
  • Pull request#1122WispyMouse2025-02-07 22:32
  • Issue comment#1121WispyMouse2025-02-07 22:31
    Stable into Development
  • Pull request#1121WispyMouse2025-02-07 22:31

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 60 stars here means stars gained during the window, not the repo's star count.