Skip to content

Game Animation Sample with ALS Layering, Custom Version

active 2024-06-302026-01-21 (UTC)

Complete coverage26,733 / 26,733 hourly files (100%) · 2 absent upstream2023-08-152026-09-01 (UTC)
Events
1.3K
Pushes
34
Pull requests
61
Issues
55
Stars
799
Forks
233

Activity over time

Daily event counts in the loaded window

Line chart, 571 days from 2024-06-30 to 2026-01-21. Pushes: 34 total, peak 3 in a day. Pull requests: 61 total, peak 6 in a day. Issues: 55 total, peak 4 in a day. Comments: 80 total, peak 7 in a day. Stars: 799 total, peak 23 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • ReleasePolygonHive2025-12-05 12:13
    Unreal Engine 5.7
  • Pull request#83PolygonHive2025-12-05 12:08
  • Pull request#83PolygonHive2025-12-05 12:08
  • Pull request#80MaxLayar2025-12-02 12:46
  • Pull request#80MaxLayar2025-12-02 12:46
  • Pull request#80MaxLayar2025-12-02 12:46
  • Issue comment#79franktmy2025-11-02 06:45
    UE4 & 5 Skeleton perform wrong when Traversal or in overlay.
  • Issue comment#78franktmy2025-11-01 10:57
    I have a railing staticmesh is not't traversable (can jump on it), Is there any way to make it traversable by setting?
  • Issue comment#78franktmy2025-11-01 10:40
    I have a railing staticmesh is not't traversable (can jump on it), Is there any way to make it traversable by setting?
  • Issue#78franktmy2025-11-01 10:40
    I have a railing staticmesh is not't traversable (can jump on it), Is there any way to make it traversable by setting?
  • Issue comment#70ILostMyBrain2025-09-23 15:28
    Initial Overlay Base Assignment Causes Incorrect Overlay Posing for Replication
  • Issue comment#30Attano2025-09-18 08:28
    Traversal system works wrong on irregular Obstacle.
  • Issue comment#34Attano2025-09-18 08:16
    Running Up Ramps While Jumping Breaks Movement
  • Issue#76JoeGitcpp2025-09-13 09:29
    small tip
  • Issue comment#70rsenekal2025-08-28 21:14
    Initial Overlay Base Assignment Causes Incorrect Overlay Posing for Replication
  • Pull request#74CainOCE2025-07-18 07:42
  • Issue#73GangstaHikka2025-07-16 15:57
    Software Regression: Build error came back.
  • Issue#71ChasonKim2025-07-10 17:01
    How to use custom character
  • Issue comment#66PolygonHive2025-07-06 11:06
    Build Error: Type mismatch and Failed loading tagged StructProperty in ABP_SandboxCharacter
  • Issue#66PolygonHive2025-07-06 11:06
    Build Error: Type mismatch and Failed loading tagged StructProperty in ABP_SandboxCharacter
  • Pull request#69PolygonHive2025-07-06 11:05
  • Pull request#69PolygonHive2025-07-06 11:04
  • Pull request#68PolygonHive2025-07-05 15:11
  • Issue comment#67GangstaHikka2025-07-03 13:13
    First Person view mode is not replicated
  • Issue#67GangstaHikka2025-07-03 08:38
    First Person view mode is not replicated

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 799 stars here means stars gained during the window, not the repo's star count.