A simple platformer in Godot
active 2024-11-04 → 2025-06-23 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 232 days from 2024-11-04 to 2025-06-23. Pushes: 81 total, peak 15 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 43 total, peak 11 in a day. Comments: 7 total, peak 4 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| halfdan87 | 131 | 81 | 0 | 7 |
Recent activity
Latest issues, pull requests and releases
- Issue#24halfdan872025-06-10 17:34Create curl sequence
- Issue#24halfdan872025-06-10 17:29Create curl sequence
- Issue#26halfdan872025-03-18 16:56Create follow/get near phase
- Issue#25halfdan872025-03-18 16:55Create attack phase
- Issue#24halfdan872025-03-18 16:55Create curl sequence
- Issue#23halfdan872025-02-25 19:12Add camera zoom in out on speed
- Issue#22halfdan872025-02-25 19:11Add "looking" up and down mechanics.
- Releasegithub-actions[bot]2025-02-22 14:53v0.0.4
- Issue#21halfdan872025-02-19 17:42Walking on the enemy should have "moving platform" effect
- Issue#20halfdan872025-01-29 16:23Please, clinging to the ceiling!!!!!1
- Issue#19halfdan872025-01-27 17:50Queued jump in clinging should force opposite direction
- Issue#18halfdan872025-01-27 17:42Create Millipedes boss
- Releasegithub-actions[bot]2025-01-25 13:17v0.0.3
- Issue#7halfdan872025-01-25 13:01There should be a minimum amount of damage Ritter can deal
- Issue#8halfdan872025-01-25 12:54Maybe the smash action should require powering up?
- Issue comment#8halfdan872025-01-25 12:53Maybe the smash action should require powering up?
- Issue comment#17halfdan872025-01-25 11:50Add additional jumps after bounce
- Issue#17halfdan872025-01-25 11:50Add additional jumps after bounce
- Issue#17halfdan872025-01-25 11:38Add additional jumps after bounce
- Issue#11halfdan872025-01-25 11:38When jumping up while clinging from some point (not at the beginning) the guy jumps turning against the wall
- Issue comment#11halfdan872025-01-25 11:38When jumping up while clinging from some point (not at the beginning) the guy jumps turning against the wall
- Issue#16halfdan872025-01-25 11:37Add falling inertia follow jumping
- Issue comment#16halfdan872025-01-25 11:37Add falling inertia follow jumping
- Releasegithub-actions[bot]2025-01-24 18:02Release v0.1.0
- Issue#15halfdan872025-01-21 16:24When no energy ritter can cling to wall with friction
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.