Skip to content

A simple platformer in Godot

active 2024-11-042025-06-23 (UTC)

Complete coverage26,374 / 26,374 hourly files (100%) · 2 absent upstream2023-08-152026-08-17 (UTC)
Events
148
Pushes
81
Pull requests
0
Issues
43
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 232 days from 2024-11-04 to 2025-06-23. Pushes: 81 total, peak 15 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 43 total, peak 11 in a day. Comments: 7 total, peak 4 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
halfdan871318107

Recent activity

Latest issues, pull requests and releases

  • Issue#24halfdan872025-06-10 17:34
    Create curl sequence
  • Issue#24halfdan872025-06-10 17:29
    Create curl sequence
  • Issue#26halfdan872025-03-18 16:56
    Create follow/get near phase
  • Issue#25halfdan872025-03-18 16:55
    Create attack phase
  • Issue#24halfdan872025-03-18 16:55
    Create curl sequence
  • Issue#23halfdan872025-02-25 19:12
    Add camera zoom in out on speed
  • Issue#22halfdan872025-02-25 19:11
    Add "looking" up and down mechanics.
  • Releasegithub-actions[bot]2025-02-22 14:53
    v0.0.4
  • Issue#21halfdan872025-02-19 17:42
    Walking on the enemy should have "moving platform" effect
  • Issue#20halfdan872025-01-29 16:23
    Please, clinging to the ceiling!!!!!1
  • Issue#19halfdan872025-01-27 17:50
    Queued jump in clinging should force opposite direction
  • Issue#18halfdan872025-01-27 17:42
    Create Millipedes boss
  • Releasegithub-actions[bot]2025-01-25 13:17
    v0.0.3
  • Issue#7halfdan872025-01-25 13:01
    There should be a minimum amount of damage Ritter can deal
  • Issue#8halfdan872025-01-25 12:54
    Maybe the smash action should require powering up?
  • Issue comment#8halfdan872025-01-25 12:53
    Maybe the smash action should require powering up?
  • Issue comment#17halfdan872025-01-25 11:50
    Add additional jumps after bounce
  • Issue#17halfdan872025-01-25 11:50
    Add additional jumps after bounce
  • Issue#17halfdan872025-01-25 11:38
    Add additional jumps after bounce
  • Issue#11halfdan872025-01-25 11:38
    When jumping up while clinging from some point (not at the beginning) the guy jumps turning against the wall
  • Issue comment#11halfdan872025-01-25 11:38
    When jumping up while clinging from some point (not at the beginning) the guy jumps turning against the wall
  • Issue#16halfdan872025-01-25 11:37
    Add falling inertia follow jumping
  • Issue comment#16halfdan872025-01-25 11:37
    Add falling inertia follow jumping
  • Releasegithub-actions[bot]2025-01-24 18:02
    Release v0.1.0
  • Issue#15halfdan872025-01-21 16:24
    When no energy ritter can cling to wall with friction

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.