active 2023-11-28 → 2024-01-17 (UTC)
Complete coverage26,608 / 26,608 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-27 (UTC)
Events
55
Pushes
11
Pull requests
0
Issues
42
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 51 days from 2023-11-28 to 2024-01-17. Pushes: 11 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 42 total, peak 8 in a day. Comments: 1 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| ProfessorNether | 54 | 11 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue#45ProfessorNether2024-01-04 22:02Camera animations
- Issue#44ProfessorNether2024-01-04 20:32Snake EasterEgg
- Issue#43ProfessorNether2024-01-04 18:51If ghosts "die", death particles
- Issue#42ProfessorNether2024-01-04 18:42Start inside church (main menu)
- Issue#41ProfessorNether2024-01-03 17:21Haunted Relics (every level has one)
- Issue#40ProfessorNether2024-01-03 03:15Weeping Angels Armors in a big castle/ stronghold
- Issue#39ProfessorNether2024-01-02 18:44The Mannequin Factory
- Issue#37ProfessorNether2024-01-02 15:19Level Selector
- Issue#35ProfessorNether2024-01-02 14:01Skip Button (start sequence)
- Issue#34ProfessorNether2024-01-01 22:10Shop with Currency (you get paid by kind of job)
- Issue#33ProfessorNether2024-01-01 22:10Chapel (level 1)
- Issue#32ProfessorNether2024-01-01 22:10Priests Pass
- Issue#31ProfessorNether2024-01-01 22:10Locker with items/outfit to select
- Issue#30ProfessorNether2024-01-01 22:10holy grenate
- Issue#29ProfessorNether2024-01-01 22:08leveling up system with give free items and skins
- Issue#27ProfessorNether2023-12-20 10:18Lighting (level 2)
- Issue#26ProfessorNether2023-12-20 10:14Terrain moves back so it looks like that the train is moving, and it loops infinitely
- Issue#25ProfessorNether2023-12-20 10:13A train that can be entered and walked in, with sleeping cabinets inside and a restaurant part
- Issue#24ProfessorNether2023-12-20 10:13assets (level 2)
- Issue#23ProfessorNether2023-12-20 10:13Haunted Objects (level 2)
- Issue#22ProfessorNether2023-12-20 10:13Ground Fog (level 1)
- Issue#21ProfessorNether2023-12-18 07:32Animations for everything that needs and animation
- Issue#20ProfessorNether2023-12-18 07:32enemy health
- Issue#19ProfessorNether2023-12-18 07:32reload time before player can shoot again
- Issue#18ProfessorNether2023-12-16 02:39Objectives
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.