HL2-style, classic FPS movement for Unreal Engine implemented in C++
active 2024-08-20 → 2026-07-07 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 687 days from 2024-08-20 to 2026-07-07. Pushes: 5 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 8 total, peak 2 in a day. Comments: 10 total, peak 3 in a day. Stars: 114 total, peak 4 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| mastercoms | 13 | 5 | 0 | 5 |
| GatienCaillet | 3 | 0 | 0 | 2 |
| LuciferTC9527 | 2 | 0 | 0 | 1 |
| johandrevwyk | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#62mastercoms2026-01-10 22:18Movement speed extremely slow
- Issue#62johandrevwyk2026-01-10 22:14Movement speed extremely slow
- Issue comment#61LuciferTC95272025-08-16 01:08There is an error in the physical material update function
- Issue comment#61mastercoms2025-08-15 12:15There is an error in the physical material update function
- Issue#61LuciferTC95272025-08-15 10:06There is an error in the physical material update function
- Issue comment#60mastercoms2025-07-23 22:03Third person mesh is invisible
- Issue#60mastercoms2025-07-23 22:03Third person mesh is invisible
- Issue comment#60GladiusApple452025-07-23 18:10Third person mesh is invisible
- Issue#60GladiusApple452025-07-23 17:58Third person mesh is invisible
- Issue comment#57GatienCaillet2025-03-30 18:58Help with Setting Jump Boost to 0
- Issue comment#57GatienCaillet2025-03-30 18:37Help with Setting Jump Boost to 0
- Issue comment#57mastercoms2025-03-30 18:06Help with Setting Jump Boost to 0
- Issue#57mastercoms2025-03-30 18:06Help with Setting Jump Boost to 0
- Issue#57GatienCaillet2025-03-30 17:06Help with Setting Jump Boost to 0
- Releasemastercoms2025-02-26 04:333.0.0
- Issue#53mastercoms2025-02-26 04:27Package build has errors when Editor doesn't (UE5.1)
- Issue comment#53mastercoms2025-02-26 04:27Package build has errors when Editor doesn't (UE5.1)
- Issue comment#54mastercoms2025-02-26 04:25How to Implement Sprint / Crouch speed?
- Issue#54mastercoms2025-02-26 04:25How to Implement Sprint / Crouch speed?
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 114 stars here means stars gained during the window, not the repo's star count.