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ProjectBorealis/PBCharacterMovement

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HL2-style, classic FPS movement for Unreal Engine implemented in C++

active 2024-08-202026-07-07 (UTC)

Partial coverage14,317 / 17,297 hourly files (83%) · 2 absent upstream · 2,979 failed, retryable2024-08-202026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
163
Pushes
5
Pull requests
0
Issues
8
Stars
114
Forks
22

Activity over time

Daily event counts in the loaded window

Line chart, 687 days from 2024-08-20 to 2026-07-07. Pushes: 5 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 8 total, peak 2 in a day. Comments: 10 total, peak 3 in a day. Stars: 114 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
mastercoms13505
GatienCaillet3002
LuciferTC95272001
johandrevwyk1000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#62mastercoms2026-01-10 22:18
    Movement speed extremely slow
  • Issue#62johandrevwyk2026-01-10 22:14
    Movement speed extremely slow
  • Issue comment#61LuciferTC95272025-08-16 01:08
    There is an error in the physical material update function
  • Issue comment#61mastercoms2025-08-15 12:15
    There is an error in the physical material update function
  • Issue#61LuciferTC95272025-08-15 10:06
    There is an error in the physical material update function
  • Issue comment#60mastercoms2025-07-23 22:03
    Third person mesh is invisible
  • Issue#60mastercoms2025-07-23 22:03
    Third person mesh is invisible
  • Issue comment#60GladiusApple452025-07-23 18:10
    Third person mesh is invisible
  • Issue#60GladiusApple452025-07-23 17:58
    Third person mesh is invisible
  • Issue comment#57GatienCaillet2025-03-30 18:58
    Help with Setting Jump Boost to 0
  • Issue comment#57GatienCaillet2025-03-30 18:37
    Help with Setting Jump Boost to 0
  • Issue comment#57mastercoms2025-03-30 18:06
    Help with Setting Jump Boost to 0
  • Issue#57mastercoms2025-03-30 18:06
    Help with Setting Jump Boost to 0
  • Issue#57GatienCaillet2025-03-30 17:06
    Help with Setting Jump Boost to 0
  • Releasemastercoms2025-02-26 04:33
    3.0.0
  • Issue#53mastercoms2025-02-26 04:27
    Package build has errors when Editor doesn't (UE5.1)
  • Issue comment#53mastercoms2025-02-26 04:27
    Package build has errors when Editor doesn't (UE5.1)
  • Issue comment#54mastercoms2025-02-26 04:25
    How to Implement Sprint / Crouch speed?
  • Issue#54mastercoms2025-02-26 04:25
    How to Implement Sprint / Crouch speed?

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 114 stars here means stars gained during the window, not the repo's star count.