Skip to content

Vibecoded Wallfunction implementation for FluidX; The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.

C++ · active 2025-03-022026-07-14 (UTC)

Partial coverage11,544 / 12,630 hourly files (91%) · 2 absent upstream · 1,083 failed, retryable2025-03-022026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
548
Pushes
37
Pull requests
1
Issues
26
Stars
344
Forks
42

Activity over time

Daily event counts in the loaded window

Line chart, 500 days from 2025-03-02 to 2026-07-14. Pushes: 37 total, peak 3 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 26 total, peak 2 in a day. Comments: 90 total, peak 6 in a day. Stars: 344 total, peak 7 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#343ProjectPhysX2026-05-21 05:28
    OpenCL 3.1 available
  • Issue comment#8illwieckz2026-03-12 21:22
    Report your benchmark results here!
  • Issue#335stefano27342026-03-04 11:54
    Question: does Mesa RustiCL Driver support full program FluidX3D?
  • Issue#334XinyanLi05062026-02-01 13:21
    Galilean Invariance and Force Calculation on Moving Boundaries in FluidX3D
  • Issue comment#8TRINITAS912026-01-31 18:28
    Report your benchmark results here!
  • Issue comment#332hweifluids2026-01-29 14:13
    Unusual density fluctuations have been observed in submarine acoustic simulation.
  • Issue#329ashussein70-source2026-01-16 20:24
    The system crashes just after the end of simulation loop
  • Issue#328ProjectPhysX2026-01-09 21:09
    whatever this is happens when you try to change the speed at which a mesh rotates
  • Issue comment#8TRINITAS912026-01-07 09:06
    Report your benchmark results here!
  • Issue comment#8skulstation-design2026-01-03 08:51
    Report your benchmark results here!
  • Issue comment#306pk-guest2026-01-02 14:53
    Multi-GPU Particle Tracking & Immersed Boundary
  • Issue comment#327nhemsley2026-01-01 06:02
    Interest in surface export functionality?
  • Issue#327ProjectPhysX2025-12-31 12:43
    Interest in surface export functionality?
  • Issue#249ProjectPhysX2025-12-23 13:18
    Grid refinement - Question
  • Issue#322stefano27342025-12-14 17:01
    NDzip: a gpu data compressor of tu vienna
  • Issue comment#306jasonxauat2025-11-28 05:11
    Multi-GPU Particle Tracking & Immersed Boundary
  • Issue comment#306jasonxauat2025-11-27 04:03
    Multi-GPU Particle Tracking & Immersed Boundary
  • Issue comment#320IsTrivial2025-11-23 20:00
    ALM for VAWT Simulation Issues and GPU Optimization in FluidX3D
  • Issue#320IsTrivial2025-11-21 18:48
    ALM for VAWT Simulation Issues and GPU Optimization in FluidX3D
  • Issue#319MysteryPancake2025-11-20 23:09
    Suggestion: VDB import / export support
  • Issue comment#8TRINITAS912025-11-15 14:11
    Report your benchmark results here!
  • Issue comment#292natestone2025-11-12 22:18
    MacOS compilation issue
  • Issue comment#315natestone2025-11-10 05:15
    MacOS XQuartz
  • Pull request#317natestone2025-11-10 05:05
  • Issue comment#306WangyanFR2025-11-07 16:39
    Multi-GPU Particle Tracking & Immersed Boundary

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 344 stars here means stars gained during the window, not the repo's star count.