Vibecoded Wallfunction implementation for FluidX; The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
C++ · active 2025-03-02 → 2026-07-14 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 500 days from 2025-03-02 to 2026-07-14. Pushes: 37 total, peak 3 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 26 total, peak 2 in a day. Comments: 90 total, peak 6 in a day. Stars: 344 total, peak 7 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| ProjectPhysX | 59 | 37 | 0 | 14 |
| TRINITAS91 | 23 | 0 | 0 | 23 |
| jasonxauat | 12 | 0 | 0 | 10 |
| pk-guest | 8 | 0 | 0 | 8 |
| IsTrivial | 5 | 0 | 0 | 1 |
| Afei2021 | 4 | 0 | 0 | 2 |
| natestone | 4 | 0 | 1 | 2 |
| Elefant-Freeciv | 3 | 0 | 0 | 3 |
| KatyushaScarlet | 3 | 0 | 0 | 3 |
| stefano2734 | 2 | 0 | 0 | 0 |
| emomaxd | 2 | 0 | 0 | 1 |
| binlintin | 1 | 0 | 0 | 1 |
| XinyanLi0506 | 1 | 0 | 0 | 0 |
| MysteryPancake | 1 | 0 | 0 | 0 |
| JunchenLyu | 1 | 0 | 0 | 0 |
| ashussein70-source | 1 | 0 | 0 | 0 |
| Azralee | 1 | 0 | 0 | 1 |
| skulstation-design | 1 | 0 | 0 | 1 |
| hweifluids | 1 | 0 | 0 | 1 |
| do1234521 | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#343ProjectPhysX2026-05-21 05:28OpenCL 3.1 available
- Issue comment#8illwieckz2026-03-12 21:22Report your benchmark results here!
- Issue#335stefano27342026-03-04 11:54Question: does Mesa RustiCL Driver support full program FluidX3D?
- Issue#334XinyanLi05062026-02-01 13:21Galilean Invariance and Force Calculation on Moving Boundaries in FluidX3D
- Issue comment#8TRINITAS912026-01-31 18:28Report your benchmark results here!
- Issue comment#332hweifluids2026-01-29 14:13Unusual density fluctuations have been observed in submarine acoustic simulation.
- Issue#329ashussein70-source2026-01-16 20:24The system crashes just after the end of simulation loop
- Issue#328ProjectPhysX2026-01-09 21:09whatever this is happens when you try to change the speed at which a mesh rotates
- Issue comment#8TRINITAS912026-01-07 09:06Report your benchmark results here!
- Issue comment#8skulstation-design2026-01-03 08:51Report your benchmark results here!
- Issue comment#306pk-guest2026-01-02 14:53Multi-GPU Particle Tracking & Immersed Boundary
- Issue comment#327nhemsley2026-01-01 06:02Interest in surface export functionality?
- Issue#327ProjectPhysX2025-12-31 12:43Interest in surface export functionality?
- Issue#249ProjectPhysX2025-12-23 13:18Grid refinement - Question
- Issue#322stefano27342025-12-14 17:01NDzip: a gpu data compressor of tu vienna
- Issue comment#306jasonxauat2025-11-28 05:11Multi-GPU Particle Tracking & Immersed Boundary
- Issue comment#306jasonxauat2025-11-27 04:03Multi-GPU Particle Tracking & Immersed Boundary
- Issue comment#320IsTrivial2025-11-23 20:00ALM for VAWT Simulation Issues and GPU Optimization in FluidX3D
- Issue#320IsTrivial2025-11-21 18:48ALM for VAWT Simulation Issues and GPU Optimization in FluidX3D
- Issue#319MysteryPancake2025-11-20 23:09Suggestion: VDB import / export support
- Issue comment#8TRINITAS912025-11-15 14:11Report your benchmark results here!
- Issue comment#292natestone2025-11-12 22:18MacOS compilation issue
- Issue comment#315natestone2025-11-10 05:15MacOS XQuartz
- Pull request#317natestone2025-11-10 05:05
- Issue comment#306WangyanFR2025-11-07 16:39Multi-GPU Particle Tracking & Immersed Boundary
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 344 stars here means stars gained during the window, not the repo's star count.