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active 2024-03-062025-07-07 (UTC)

Complete coverage26,429 / 26,429 hourly files (100%) · 2 absent upstream2023-08-152026-08-20 (UTC)
Events
3K
Pushes
2.1K
Pull requests
101
Issues
381
Stars
0
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 489 days from 2024-03-06 to 2025-07-07. Pushes: 2,075 total, peak 28 in a day. Pull requests: 101 total, peak 12 in a day. Issues: 381 total, peak 44 in a day. Comments: 188 total, peak 35 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
ltj8662K1.4K101160
Holdenian72468507
netlify[bot]210021

Recent activity

Latest issues, pull requests and releases

  • Issue#405ltj8662025-06-28 21:27
    A little bug when where the laser wall can move over you if timed correctly.
  • Issue#404ltj8662025-06-27 05:46
    Bonus X_1 can kill you when it spawns a wall right in front of your face.
  • Issue comment#400Holdenian2025-06-23 14:51
    Tutorial doesn't launch anymore
  • Issue#402Holdenian2025-06-23 14:48
    Portals disappearing for score screen has inconsistencies
  • Issue#397ltj8662025-06-20 02:32
    Starting arrow bug
  • Issue comment#395Holdenian2025-06-13 15:25
    Combo can build at unintended times (when it should've for sure ended combo state)
  • Issue#394Holdenian2025-06-13 15:21
    Adding Coins to the Piggy Bank needs an exception handler
  • Issue#393Holdenian2025-06-12 19:36
    goal number is hidden on first atom collection
  • Issue#392Holdenian2025-06-12 19:27
    Playing training before adventure breaks the win logic
  • Issue#390Holdenian2025-06-11 17:27
    persistent lingering portal sprites; easily reproduceable on combo map
  • Issue#387ltj8662025-06-10 06:01
    The comboCounter seems off for the first 3 atoms.
  • Issue comment#343ltj8662025-06-07 16:38
    The tutorial and the score UI overlap.
  • Issue comment#343ltj8662025-06-07 16:37
    The tutorial and the score UI overlap.
  • Issue comment#343Holdenian2025-06-07 16:36
    The tutorial and the score UI overlap.
  • Issue comment#386ltj8662025-06-07 03:21
    This breaks on single boost
  • Issue#386ltj8662025-06-06 21:37
    This breaks on single boost
  • Issue#328ltj8662025-06-06 18:39
    Score doesn't update with bonus values after the score screen is loaded. It should update either when the score screen loads or when the score screen ends.
  • Issue comment#372Holdenian2025-06-06 18:21
    holding opposite facing direction while going through a portal doesn't respect the input (requires a tap on portal exit right now)
  • Issue comment#347ltj8662025-06-06 18:18
    Game Analystics Local Storage Can Fill Too Quickly
  • Issue comment#372Holdenian2025-06-06 18:15
    holding opposite facing direction while going through a portal doesn't respect the input (requires a tap on portal exit right now)
  • Issue#371ltj8662025-06-06 18:11
    Snake eating tween (where one segment gets larger from head to tail) breaks beyond goal length
  • Issue comment#372ltj8662025-06-06 17:59
    holding opposite facing direction while going through a portal doesn't respect the input (requires a tap on portal exit right now)
  • Issue comment#381Holdenian2025-06-06 16:50
    Lingering Boost Outlines
  • Issue#385Holdenian2025-06-06 16:42
    Can collect items outside of adventure mode
  • Issue comment#381ltj8662025-06-06 16:21
    Lingering Boost Outlines

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.