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An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor

active 2025-02-222026-08-10 (UTC)

Partial coverage11,702 / 12,964 hourly files (90%) · 2 absent upstream · 1,258 failed, retryable2025-02-162026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
477
Pushes
269
Pull requests
29
Issues
11
Stars
108
Forks
13

Activity over time

Daily event counts in the loaded window

Line chart, 535 days from 2025-02-22 to 2026-08-10. Pushes: 269 total, peak 14 in a day. Pull requests: 29 total, peak 4 in a day. Issues: 11 total, peak 2 in a day. Comments: 41 total, peak 8 in a day. Stars: 108 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
michaelsakharov294267416
PaperPrototype2901212
Shadowblitz1611008
xZekro519072
Tweety-Lab5040
sinnwrig2200
Tryibion2011
huggyex641010
bulutonur1001
Acissathar1001

Recent activity

Latest issues, pull requests and releases

  • Issue#342michaelsakharov2026-08-06 17:44
    Script Not Getting Placed In Folder It's Made In
  • Issue comment#306michaelsakharov2026-07-15 03:34
    [Feature] SMAA 1x Anti-Aliasing
  • Issue#233michaelsakharov2026-06-16 10:50
    2D and 3D should use the same core systems
  • Pull request#277huggyex642026-06-13 22:17
  • Pull request#274xZekro512026-05-06 07:59
  • Issue comment#273PaperPrototype2026-05-04 00:44
    Add manual mesh baking option to mesh collider
  • Pull request#270PaperPrototype2026-05-02 03:12
  • Pull request#269PaperPrototype2026-05-02 03:11
  • Pull request#268PaperPrototype2026-05-02 03:10
  • Pull request#271PaperPrototype2026-05-02 01:19
  • Issue#158michaelsakharov2026-04-28 07:05
    Fix loads of build warnings #development
  • Issue comment#262michaelsakharov2026-04-27 07:31
    Collider debug gizmos
  • Issue comment#264PaperPrototype2026-04-27 02:45
    Fixed DPI on MacBook Liquid retina screens
  • Issue comment#263xZekro512026-04-25 01:43
    Build flow rework, Build Project Panel and per-platform build profiles
  • Pull request#257PaperPrototype2026-04-25 01:32
  • Issue comment#262michaelsakharov2026-04-25 01:32
    Collider debug gizmos
  • Issue comment#259michaelsakharov2026-04-24 05:36
    [New-Editor] Colliders are all missing debug draw lines
  • Issue#260PaperPrototype2026-04-24 05:27
    [New-Editor] When in prefab mode CTRL + S does not save the prefab (this is really annoying)
  • Issue#259PaperPrototype2026-04-24 05:22
    [New-Editor] Colliders are all missing debug draw lines
  • Pull request#257PaperPrototype2026-04-20 03:57
  • Pull request#256xZekro512026-04-20 01:28
  • Issue comment#256michaelsakharov2026-04-20 01:28
    Reworked RenameOverlay for better renaming support
  • Pull request#253PaperPrototype2026-04-20 01:25
  • Pull request#252xZekro512026-04-19 12:23
  • Pull request#252xZekro512026-04-19 09:49

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 108 stars here means stars gained during the window, not the repo's star count.