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PyCeas is an opensource project that aims to create a 2D, top down, turn based board game in Pygame. Where players become pirates and control their own ship. Using a card-based dice system, players explore a dynamic map, complete quests, and battle rival pirates.

active 2025-02-092025-11-29 (UTC)

Partial coverage20,507 / 26,263 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-13 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
156
Pushes
72
Pull requests
16
Issues
17
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 294 days from 2025-02-09 to 2025-11-29. Pushes: 72 total, peak 8 in a day. Pull requests: 16 total, peak 3 in a day. Issues: 17 total, peak 11 in a day. Comments: 10 total, peak 4 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
ultimateownsz8141119
Davidek523463151
PurpleProg1000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#125ultimateownsz2025-06-02 20:26
    Obstacle areas (issue 120)
  • Issue comment#125Davidek5232025-06-02 12:09
    Obstacle areas (issue 120)
  • Issue#113ultimateownsz2025-06-02 09:02
    Basic economy
  • Issue#72ultimateownsz2025-06-02 08:58
    As a player, I want my ship to move across the map based on dice roll results
  • Issue#84ultimateownsz2025-06-02 08:55
    Task 1: Define game states
  • Issue#71ultimateownsz2025-06-02 08:54
    As a player, I want to roll dice to determine how far I can move my ship so that my movement feels smooth
  • Issue#73ultimateownsz2025-06-02 08:53
    Task 1: Implement a basic turn counter
  • Issue#57ultimateownsz2025-06-02 08:53
    Map and graphics revision
  • Issue#58ultimateownsz2025-06-02 08:53
    As a [developer], I want [more use of objects in the tiled map] so that [the extraction of objects is easier].
  • Issue#50ultimateownsz2025-06-02 08:52
    As a developer, I want to optimize Tiled JSON integration, so that the system is efficient, flexible, and easy for contributors to extend
  • Issue#47ultimateownsz2025-06-02 08:51
    As a player, I want islands to be hidden, so that exploration feels rewarding and mysterious
  • Issue#48ultimateownsz2025-06-02 08:51
    As a player, I want each game session to have a unique map layout
  • Issue#78ultimateownsz2025-06-02 08:46
    Task 3: Prevent backward movement
  • Issue#70ultimateownsz2025-05-29 21:21
    As a developer, I want a turn system that alternates players seamlessly
  • Issue#123Davidek5232025-05-29 16:58
    Task 5: Add visual indicators for island functions
  • Issue#103Davidek5232025-05-29 16:58
    Task 1: [Add a Grid overlay]
  • Issue#90Davidek5232025-05-29 16:58
    camera broke ship movement
  • Pull request#124ultimateownsz2025-05-28 23:35
  • Pull request#118Davidek5232025-05-28 09:07
  • Issue comment#118ultimateownsz2025-05-26 15:07
    Refactor unittest framework
  • Pull request#119Davidek5232025-05-26 11:50
  • Pull request#116Davidek5232025-03-30 18:07
  • Issue comment#116ultimateownsz2025-03-30 18:02
    feat(add all contributor bot)
  • Pull request#117ultimateownsz2025-03-29 16:45
  • Pull request#116ultimateownsz2025-03-29 11:39

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.