PyCeas is an opensource project that aims to create a 2D, top down, turn based board game in Pygame. Where players become pirates and control their own ship. Using a card-based dice system, players explore a dynamic map, complete quests, and battle rival pirates.
active 2025-02-09 → 2025-11-29 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 294 days from 2025-02-09 to 2025-11-29. Pushes: 72 total, peak 8 in a day. Pull requests: 16 total, peak 3 in a day. Issues: 17 total, peak 11 in a day. Comments: 10 total, peak 4 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| ultimateownsz | 81 | 41 | 11 | 9 |
| Davidek523 | 46 | 31 | 5 | 1 |
| PurpleProg | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#125ultimateownsz2025-06-02 20:26Obstacle areas (issue 120)
- Issue comment#125Davidek5232025-06-02 12:09Obstacle areas (issue 120)
- Issue#113ultimateownsz2025-06-02 09:02Basic economy
- Issue#72ultimateownsz2025-06-02 08:58As a player, I want my ship to move across the map based on dice roll results
- Issue#84ultimateownsz2025-06-02 08:55Task 1: Define game states
- Issue#71ultimateownsz2025-06-02 08:54As a player, I want to roll dice to determine how far I can move my ship so that my movement feels smooth
- Issue#73ultimateownsz2025-06-02 08:53Task 1: Implement a basic turn counter
- Issue#57ultimateownsz2025-06-02 08:53Map and graphics revision
- Issue#58ultimateownsz2025-06-02 08:53As a [developer], I want [more use of objects in the tiled map] so that [the extraction of objects is easier].
- Issue#50ultimateownsz2025-06-02 08:52As a developer, I want to optimize Tiled JSON integration, so that the system is efficient, flexible, and easy for contributors to extend
- Issue#47ultimateownsz2025-06-02 08:51As a player, I want islands to be hidden, so that exploration feels rewarding and mysterious
- Issue#48ultimateownsz2025-06-02 08:51As a player, I want each game session to have a unique map layout
- Issue#78ultimateownsz2025-06-02 08:46Task 3: Prevent backward movement
- Issue#70ultimateownsz2025-05-29 21:21As a developer, I want a turn system that alternates players seamlessly
- Issue#123Davidek5232025-05-29 16:58Task 5: Add visual indicators for island functions
- Issue#103Davidek5232025-05-29 16:58Task 1: [Add a Grid overlay]
- Issue#90Davidek5232025-05-29 16:58camera broke ship movement
- Pull request#124ultimateownsz2025-05-28 23:35
- Pull request#118Davidek5232025-05-28 09:07
- Issue comment#118ultimateownsz2025-05-26 15:07Refactor unittest framework
- Pull request#119Davidek5232025-05-26 11:50
- Pull request#116Davidek5232025-03-30 18:07
- Issue comment#116ultimateownsz2025-03-30 18:02feat(add all contributor bot)
- Pull request#117ultimateownsz2025-03-29 16:45
- Pull request#116ultimateownsz2025-03-29 11:39
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.