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Fray – Godot Combat Framework

active 2023-08-152026-06-22 (UTC)

Partial coverage20,513 / 26,269 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-13 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
275
Pushes
54
Pull requests
9
Issues
32
Stars
112
Forks
3

Activity over time

Daily event counts in the loaded window

Line chart, 1043 days from 2023-08-15 to 2026-06-22. Pushes: 54 total, peak 8 in a day. Pull requests: 9 total, peak 2 in a day. Issues: 32 total, peak 5 in a day. Comments: 48 total, peak 5 in a day. Stars: 112 total, peak 6 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Pyxus11054724
Remi123290117
endorphins5002
ValorZard2001
Lukaswbrr2010
pfinco1000
20milliliter1001
DrDesmondGaming1001
netlify[bot]1001
Kuenaimaku1001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#97netlify[bot]2025-06-23 18:50
    Fix hit state manager (2D and 3D) not triggering configuration warning when there is no hit state child
  • Pull request#97Lukaswbrr2025-06-23 18:50
  • Issue comment#90endorphins2024-07-23 01:12
    Better support (or documentation?) for local multiplayer controllers
  • Issue#90endorphins2024-07-17 23:49
    Better support (or documentation?) for local multiplayer controllers
  • Issue#89endorphins2024-06-30 13:35
    Sequence matcher not matching on "236P" input sequence
  • Issue comment#89endorphins2024-06-30 13:35
    Sequence matcher not matching on "236P" input sequence
  • Issue#89endorphins2024-06-27 23:15
    Sequence matcher not matching on "236P" input sequence
  • Issue comment#86Remi1232024-02-16 04:24
    FrayCompoundState : change ready ordering for substate
  • Issue#87Pyxus2024-02-15 23:28
    Fix incorrect font used in light mode icon
  • Issue comment#86Pyxus2024-02-15 23:19
    FrayCompoundState : change ready ordering for substate
  • Issue#86Remi1232024-01-30 03:45
    FrayCompoundState : change ready ordering for substate
  • Issue comment#85Pyxus2024-01-30 02:05
    Building a State Machine documentation: Build a State Machine Root uses FrayCompoundstate.new() instead of FrayCompoundState.new()
  • Issue#85Pyxus2024-01-30 02:05
    Building a State Machine documentation: Build a State Machine Root uses FrayCompoundstate.new() instead of FrayCompoundState.new()
  • Issue#84Lukaswbrr2024-01-28 17:58
    Building a State Machine documentation: Too few arguments on state_machine.state_changed.connect()
  • Issue comment#82Pyxus2024-01-28 06:32
    Some scripts fail to compile on load
  • Issue#82Pyxus2024-01-28 06:32
    Some scripts fail to compile on load
  • Issue comment#83Pyxus2024-01-27 12:00
    Have you heard of the fighting game developers discord?
  • Issue#83Pyxus2024-01-27 12:00
    Have you heard of the fighting game developers discord?
  • Issue comment#83ValorZard2024-01-27 05:31
    Have you heard of the fighting game developers discord?
  • Issue comment#8320milliliter2024-01-27 02:42
    Have you heard of the fighting game developers discord?
  • Issue#83ValorZard2024-01-27 00:38
    Have you heard of the fighting game developers discord?
  • Issue comment#81Pyxus2024-01-26 23:14
    Rewrite Builders to take advantage 4.2 covariance
  • Issue#81Pyxus2024-01-26 23:14
    Rewrite Builders to take advantage 4.2 covariance
  • Issue#82pfinco2024-01-26 20:42
    Some scripts fail to compile on load
  • Issue comment#79Pyxus2024-01-26 12:12
    GitHub and Godot downloads are broken.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 112 stars here means stars gained during the window, not the repo's star count.