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active 2026-05-082026-05-26 (UTC)

Complete coverage26,643 / 26,643 hourly files (100%) · 2 absent upstream2023-08-152026-08-29 (UTC)
Events
121
Pushes
55
Pull requests
9
Issues
39
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 19 days from 2026-05-08 to 2026-05-26. Pushes: 55 total, peak 11 in a day. Pull requests: 9 total, peak 4 in a day. Issues: 39 total, peak 26 in a day. Comments: 4 total, peak 3 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
chowjustin521730
Vallykrie383032
shasatanjaya11512
KeweKiwi6320

Recent activity

Latest issues, pull requests and releases

  • Pull request#210chowjustin2026-05-23 20:23
  • Pull request#208chowjustin2026-05-23 19:56
  • Pull request#208chowjustin2026-05-23 19:56
  • Pull request#206Vallykrie2026-05-22 06:05
  • Pull request#206Vallykrie2026-05-22 05:52
  • Issue#203Vallykrie2026-05-22 01:46
    [TASK-16.4] State Machine & UI Polish
  • Issue#201Vallykrie2026-05-22 01:46
    [TASK-16.2] Session Management & Packet Definitions
  • Issue#136chowjustin2026-05-22 01:46
    Learn XCTest best practices — setUp/tearDown, assertions, testing singletons safely
  • Issue#142chowjustin2026-05-22 01:46
    Write and run SkillSystemTests (includes all edge cases)
  • Issue#199chowjustin2026-05-22 01:23
    [TASK-16] Game Center
  • Issue comment#122shasatanjaya2026-05-20 03:21
    Implement GameOverScene — outcome display, final HP, Rematch and Menu buttons
  • Issue#186chowjustin2026-05-20 01:31
    Implement BGM Music
  • Issue#91shasatanjaya2026-05-18 05:05
    [TASK-10] Render System, Animation System & Trajectory Render System
  • Issue#94shasatanjaya2026-05-18 05:05
    Define the bread rotation and trail visual requirements
  • Pull request#183shasatanjaya2026-05-18 05:05
  • Issue comment#100shasatanjaya2026-05-18 04:31
    Define trajectory arc feedback contract — update rate, visual weight, lock-clear timing
  • Issue comment#112Vallykrie2026-05-18 04:26
    Implement TurnHandoffOverlay — dim background, title/subtitle, fade in/out
  • Issue#110Vallykrie2026-05-18 04:26
    Implement PowerBarNode — fill, color gradient, show(), hide(), updateFill(_:)
  • Issue comment#109Vallykrie2026-05-18 04:26
    Implement HUDNode — all 8 elements + updateHP, updateTimer, showDamagePopup, updateSkillIcons, updateRoundCounter
  • Issue#77chowjustin2026-05-18 03:28
    Learn the timer-as-system pattern — why TurnSystem fires events instead of calling states directly
  • Issue#76chowjustin2026-05-18 03:28
    [TASK-08] Turn System & Win Check System
  • Pull request#180KeweKiwi2026-05-18 03:22
  • Issue#93shasatanjaya2026-05-18 03:07
    Learn the SKAction queue pattern and why AnimationSystem centralises run() calls
  • Pull request#178KeweKiwi2026-05-18 03:02
  • Pull request#177Vallykrie2026-05-18 03:02

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.