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active 2026-05-092026-05-10 (UTC)

Complete coverage26,464 / 26,464 hourly files (100%) · 2 absent upstream2023-08-152026-08-21 (UTC)
Events
23
Pushes
6
Pull requests
0
Issues
15
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 2 days from 2026-05-09 to 2026-05-10. Pushes: 6 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 15 total, peak 12 in a day. Comments: 2 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Queracus23602

Recent activity

Latest issues, pull requests and releases

  • Issue#31Queracus2026-05-10 13:44
    Endless: display difficulty level in HUD
  • Issue comment#31Queracus2026-05-10 13:44
    Endless: display difficulty level in HUD
  • Issue#32Queracus2026-05-10 13:33
    Endless: continuous play without level transition
  • Issue#31Queracus2026-05-10 13:33
    Endless: display difficulty level in HUD
  • Issue#31Queracus2026-05-10 13:32
    Endless: display difficulty level in HUD
  • Issue#29Queracus2026-05-10 13:32
    Game: add game_mode and endless_difficulty attributes
  • Issue#26Queracus2026-05-10 12:55
    Auto level transition with 4-second countdown
  • Issue#24Queracus2026-05-10 12:55
    Snake spawn: head ≥7 cells from any wall
  • Issue#15Queracus2026-05-10 11:40
    Bug: Grid height not tracked during resize causing wall mispositioning
  • Issue#18Queracus2026-05-10 11:35
    Slice 2: Regression tests for menu grid sizing
  • Issue comment#17Queracus2026-05-10 11:35
    Slice 1: Grid adapts to window in show_menu()
  • Issue#18Queracus2026-05-10 11:31
    Slice 2: Regression tests for menu grid sizing
  • Issue#18Queracus2026-05-10 11:31
    Slice 2: Regression tests for menu grid sizing
  • Issue#16Queracus2026-05-10 11:31
    Grid resets to 20x20 after game over instead of respecting window size
  • Issue#12Queracus2026-05-09 19:12
    Play area boundary invisible — black background extends beyond grid
  • Issue#8Queracus2026-05-09 18:54
    Rendering System + Main Game Loop
  • Issue#8Queracus2026-05-09 18:37
    Rendering System + Main Game Loop

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.