Enhance your Foundry VTT experience with an AI-assisted toolkit designed for GMs and players. Generate immersive descriptions, organize campaign assets, and receive real-time guidance to streamline storytelling and gameplay.
active 2025-05-16 → 2026-06-06 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 387 days from 2025-05-16 to 2026-06-06. Pushes: 45 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 14 total, peak 7 in a day. Comments: 7 total, peak 2 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| DallenB4 | 33 | 29 | 0 | 2 |
| neostryder | 20 | 14 | 0 | 1 |
| BRAYDIN72 | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#14BRAYDIN722025-11-22 20:27Module conflict causes foundry not to load.
- Issue#14neostryder2025-11-22 19:47Module conflict causes foundry not to load.
- Issue comment#14neostryder2025-11-22 19:47Module conflict causes foundry not to load.
- Releasegithub-actions[bot]2025-11-13 21:03RPGM Forge v2.1.3
- Releaseneostryder2025-11-12 04:20RPGM Forge v2.1.2
- Releasegithub-actions[bot]2025-10-04 20:48RPGM Forge v2.1.1
- Issue#2neostryder2025-09-20 06:32Error handling enhancement
- Issue#4neostryder2025-09-20 06:31Undo rename
- Issue#13neostryder2025-07-29 01:52Implement robust CSS to minimize conflicts with UI/CSS modules
- Issue#12neostryder2025-07-27 06:09Encapsulate generated content as objects
- Issue comment#10DallenB42025-07-26 03:41Custom rename, or chat rename should be allowed on linked tokens, just not autoname
- Issue#10DallenB42025-07-26 03:41Custom rename, or chat rename should be allowed on linked tokens, just not autoname
- Issue comment#1DallenB42025-07-26 03:39When two GM users are connected, two names are generated
- Issue#1DallenB42025-07-26 03:39When two GM users are connected, two names are generated
- Issue comment#10neostryder2025-07-25 02:43Quick rename, custom rename, or chat rename should be allowed on linked tokens, just not autoname
- Issue comment#9neostryder2025-07-25 02:05Let players generate stuff as free tier users.
- Issue#8neostryder2025-07-20 18:53Per-prototype name/description settings/cues
- Issue comment#5neostryder2025-07-20 18:44Docs system in the module
- Issue#7DallenB42025-07-20 15:27Pass system into the name prompt
- Issue#6DallenB42025-07-20 15:16Chat command *localize (or other method) for translating all of the localization strings to a different language
- Issue#5DallenB42025-07-20 15:07Docs system in the module
- Issue#3DallenB42025-07-20 15:03Change chat command *names to *name
- Issue#3DallenB42025-07-20 15:03Change chat command *names to *name
- Issue#1DallenB42025-07-20 14:43When two GM users are connected, two names are generated
- Releasegithub-actions[bot]2025-07-11 05:22RPGM Forge v1.0.1
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.