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A 2d pixel-perfect based efficient polygon lighting library for p5.js that supports a variety of features

active 2024-10-122024-10-15 (UTC)

Partial coverage15,988 / 19,899 hourly files (80%) · 2 absent upstream · 3,911 failed, retryable2024-05-042026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
17
Pushes
10
Pull requests
0
Issues
4
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 4 days from 2024-10-12 to 2024-10-15. Pushes: 10 total, peak 5 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 4 total, peak 4 in a day. Comments: 0 total, peak 0 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
RandomGamingDev141000

Recent activity

Latest issues, pull requests and releases

  • Issue#4RandomGamingDev2024-10-12 22:10
    Add documentation
  • Issue#3RandomGamingDev2024-10-12 21:56
    Add normal based 2d lighting
  • Issue#2RandomGamingDev2024-10-12 21:41
    Add lighting for different shapes instead of just a point for point based lighting
  • Issue#1RandomGamingDev2024-10-12 21:41
    Add instancing based optimization (perhaps even add UBO support to p5.js and then utilize those within the library)

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.