A 2d pixel-perfect based efficient polygon lighting library for p5.js that supports a variety of features
active 2024-10-12 → 2024-10-15 (UTC)
Partial coverage15,988 / 19,899 hourly files (80%) · 2 absent upstream · 3,911 failed, retryable2024-05-04 → 2026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
17
Pushes
10
Pull requests
0
Issues
4
Stars
1
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 4 days from 2024-10-12 to 2024-10-15. Pushes: 10 total, peak 5 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 4 total, peak 4 in a day. Comments: 0 total, peak 0 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| RandomGamingDev | 14 | 10 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#4RandomGamingDev2024-10-12 22:10Add documentation
- Issue#3RandomGamingDev2024-10-12 21:56Add normal based 2d lighting
- Issue#2RandomGamingDev2024-10-12 21:41Add lighting for different shapes instead of just a point for point based lighting
- Issue#1RandomGamingDev2024-10-12 21:41Add instancing based optimization (perhaps even add UBO support to p5.js and then utilize those within the library)
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.