A Godot 4.x digging game
active 2026-01-13 → 2026-02-25 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 44 days from 2026-01-13 to 2026-02-25. Pushes: 288 total, peak 60 in a day. Pull requests: 33 total, peak 9 in a day. Issues: 0 total, peak 0 in a day. Comments: 49 total, peak 7 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| randroid88 | 325 | 288 | 33 | 4 |
| github-actions[bot] | 26 | 0 | 0 | 26 |
| vercel[bot] | 18 | 0 | 0 | 18 |
| Copilot | 2 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Pull request#46randroid882026-02-22 20:06
- Issue comment#47github-actions[bot]2026-02-22 19:29Add temporary copy console logs button to HUD
- Issue comment#47vercel[bot]2026-02-22 19:24Add temporary copy console logs button to HUD
- Pull request#46randroid882026-02-22 19:16
- Issue comment#45github-actions[bot]2026-02-22 08:06fix: Prevent HUD quickslots from overlapping touch controls on mobile
- Issue comment#45randroid882026-02-22 07:55fix: Prevent HUD quickslots from overlapping touch controls on mobile
- Pull request#45randroid882026-02-22 07:50
- Issue comment#44github-actions[bot]2026-02-22 07:28fix: Add ScrollContainer to settings popup for mobile scrolling
- Pull request#43randroid882026-02-22 07:22
- Issue comment#43github-actions[bot]2026-02-22 07:12fix: Move mobile joystick higher and fix touch coordinate conversion
- Pull request#44randroid882026-02-22 07:06
- Pull request#43randroid882026-02-22 07:06
- Issue comment#42vercel[bot]2026-02-22 07:06fix: Resolve embedded game stuck on main menu when loaded in iframe
- Issue comment#41github-actions[bot]2026-02-19 04:10fix: Resolve GDScript parse errors breaking game on Godot 4.6
- Issue comment#41vercel[bot]2026-02-19 04:04fix: Resolve GDScript parse errors breaking game on Godot 4.6
- Pull request#41randroid882026-02-19 04:04
- Pull request#38randroid882026-01-31 23:11
- Issue comment#38vercel[bot]2026-01-31 19:25feat: Add 10 gameplay and progression features
- Pull request#38randroid882026-01-31 19:25
- Pull request#37randroid882026-01-31 16:39
- Issue comment#37vercel[bot]2026-01-31 16:37fix: Tutorial now waits for actual sale before completing
- Pull request#36randroid882026-01-31 06:36
- Issue comment#35github-actions[bot]2026-01-31 05:18fix: Mobile web touch controls not responding after tutorial
- Pull request#35randroid882026-01-31 05:15
- Issue comment#34github-actions[bot]2026-01-31 05:06fix: Tutorial panel cutoff in portrait mode
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.