A game engine for retro styled games, using pygame for audio, pygameOpenGL for rendering and hosting custom entities, collisions, triggers, and game logistics (camera options, level handling. progress tracking, etc..). It also has a 2d grid based level editor that is in a pyQt shell with many options and configurations.
active 2023-10-18 → 2023-10-23 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 6 days from 2023-10-18 to 2023-10-23. Pushes: 7 total, peak 7 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 3 total, peak 3 in a day. Comments: 1 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| RavenKing-cloud | 11 | 7 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.