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ReForge-Mode/Unity_UI_AutoAnimation

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A simple script that can be configured to create fade in and fade out animation for UI elements in Unity. It can control the transparency, position, size, and rotation of the UI elements, and any combinations of them in the animation.

active 2024-05-21 → 2025-11-24 (UTC)

Complete coverage27,994 / 27,994 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-10-24 (UTC)
Events
11
Pushes
0
Pull requests
1
Issues
0
Stars
8
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 553 days from 2024-05-21 to 2025-11-24. Pushes: 0 total, peak 0 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 8 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
anakin78z1010

Recent activity

Latest issues, pull requests and releases

  • Pull request#1anakin78z2025-05-14 17:55

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 8 stars here means stars gained during the window, not the repo's star count.