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anidot Engine – Multi-platform 2D and 3D game engine that suports anime style games and more

C++ · active 2025-03-202026-08-08 (UTC)

Partial coverage11,380 / 12,289 hourly files (93%) · 2 absent upstream · 906 failed, retryable2025-03-162026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
1.7K
Pushes
104
Pull requests
230
Issues
129
Stars
384
Forks
37

Activity over time

Daily event counts in the loaded window

Line chart, 507 days from 2025-03-20 to 2026-08-08. Pushes: 104 total, peak 7 in a day. Pull requests: 230 total, peak 20 in a day. Issues: 129 total, peak 8 in a day. Comments: 545 total, peak 78 in a day. Stars: 384 total, peak 8 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Pull request#1344GeneralProtectionFault2026-08-08 04:45
  • Pull request#1344GeneralProtectionFault2026-08-08 04:45
  • Issue comment#1343coderabbitai[bot]2026-08-07 16:18
    netcode performance: Add optional FP16 quantization; reduce replication overhead
  • Issue comment#1339joey-wheeler992026-08-04 01:17
    The `PrideColorRect` from Godot is missing.
  • Pull request#1287JoltedJon2026-06-28 01:36
  • Pull request#1279Arctis-Fireblight2026-06-22 10:03
  • Issue#1269JoltedJon2026-05-27 01:54
    LTS 26.2 Crash on skeleton select
  • Issue comment#1266coderabbitai[bot]2026-05-21 02:23
    Mark `apply_intensity` method as `const` in Color documentation
  • Issue comment#1264coderabbitai[bot]2026-05-20 05:47
    Add support for adjusting color intensity with `Color::apply_intensity` method
  • Issue#1247Arctis-Fireblight2026-05-17 22:11
    [BUG] Editor spawns a new process for each previously opened script when launching project with external editor
  • Issue#1247Arctis-Fireblight2026-05-17 22:11
    [BUG] Editor spawns a new process for each previously opened script when launching project with external editor
  • Issue#1247Arctis-Fireblight2026-05-17 22:11
    [BUG] Editor spawns a new process for each previously opened script when launching project with external editor
  • Issue comment#1258coderabbitai[bot]2026-05-17 16:26
    Add AI usage policy and update contribution guidelines
  • Issue comment#1250Arctis-Fireblight2026-05-16 23:37
    Cherry-Pick: Bring in Inverse kinematics in from Godot
  • Pull request#1256Arctis-Fireblight2026-05-15 23:37
  • Pull request#1246U-YumeTsuki2026-05-11 03:02
  • Pull request#1251Arctis-Fireblight2026-05-10 20:50
  • Issue comment#1247yoloyee12026-05-10 06:50
    Lethal Dose Amount of External Editor Instance Created When Open Old Big Project
  • Issue comment#1250coderabbitai[bot]2026-05-10 03:12
    Cherry-Pick: Bring in Inverse kinematics in from Godot
  • Pull request#1250coderabbitai[bot]2026-05-10 03:12
  • Pull request#1250coderabbitai[bot]2026-05-10 03:12
  • Issue comment#1249coderabbitai[bot]2026-05-10 03:03
    Migrated UID Viewer from bottom‑panel dock to editor tool (Repull)
  • Pull request#1249coderabbitai[bot]2026-05-10 03:03
  • Pull request#1249coderabbitai[bot]2026-05-10 03:03
  • Pull request#1249TheAenema2026-05-10 03:03

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 384 stars here means stars gained during the window, not the repo's star count.