a simple motion blur that works with shader while also changes along fps
active 2023-10-01 → 2023-11-14 (UTC)
Partial coverage24,961 / 26,318 hourly files (95%) · 2 absent upstream · 1,356 failed, retryable2023-08-15 → 2026-08-15 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
8
Pushes
3
Pull requests
0
Issues
1
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 45 days from 2023-10-01 to 2023-11-14. Pushes: 3 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 1 total, peak 1 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| RedthMC | 3 | 3 | 0 | 0 |
| mengzhu3261 | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#1mengzhu32612023-11-14 05:34nice mod but my game because of this mod frame is very serious, can optimize or solve
- ReleaseRedthMC2023-10-01 10:07v1.0.0
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.