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a simple motion blur that works with shader while also changes along fps

active 2023-10-012023-11-14 (UTC)

Partial coverage24,961 / 26,318 hourly files (95%) · 2 absent upstream · 1,356 failed, retryable2023-08-152026-08-15 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
8
Pushes
3
Pull requests
0
Issues
1
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 45 days from 2023-10-01 to 2023-11-14. Pushes: 3 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 1 total, peak 1 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
RedthMC3300
mengzhu32611000

Recent activity

Latest issues, pull requests and releases

  • Issue#1mengzhu32612023-11-14 05:34
    nice mod but my game because of this mod frame is very serious, can optimize or solve
  • ReleaseRedthMC2023-10-01 10:07
    v1.0.0

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.