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RenderHeads/UnityPlugin-AVProDeckLink

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active 2024-10-032026-02-16 (UTC)

Partial coverage13,713 / 16,374 hourly files (84%) · 2 absent upstream · 2,656 failed, retryable2024-09-282026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
45
Pushes
0
Pull requests
0
Issues
5
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 502 days from 2024-10-03 to 2026-02-16. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 5 total, peak 2 in a day. Comments: 39 total, peak 22 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
stale[bot]220022
RichRH9009
richard121212125005
Chris-RH3001
v2k2001
dimatronix2000
Caleidocane1001

Recent activity

Latest issues, pull requests and releases

  • Issue#84Chris-RH2026-02-16 10:44
    [Bug] ConvertRGB_YUV_HD is using BT.601 conversion matrix instead of BT.709
  • ReleaseSte-RH2026-01-29 17:29
    AVPro DeckLink v1.9.11 - 29 January 2026
  • Issue comment#84RichRH2026-01-19 16:49
    [Bug] ConvertRGB_YUV_HD is using BT.601 conversion matrix instead of BT.709
  • Issue comment#83RichRH2026-01-19 16:47
    [Bug]
  • Issue#84dimatronix2025-10-15 09:16
    [Bug] ConvertRGB_YUV_HD is using BT.601 conversion matrix instead of BT.709
  • Issue#84dimatronix2025-10-15 09:16
    [Bug] ConvertRGB_YUV_HD is using BT.601 conversion matrix instead of BT.709
  • Issue#81Chris-RH2025-08-04 15:12
    [Bug] v1.9.7 Soak testing failing with output frame drops
  • Issue comment#83RichRH2025-07-29 16:11
    [Bug]
  • Issue comment#83RichRH2025-07-11 13:53
    [Bug]
  • Issue comment#83Chris-RH2025-07-07 12:51
    [Bug]
  • Issue comment#83Caleidocane2025-07-07 10:52
    [Bug]
  • Issue comment#22stale[bot]2025-04-26 01:35
    Add native interfaced input support - currently deinterlacing is applied which halves the frame rate
  • Issue comment#15stale[bot]2025-04-26 01:35
    [#Qh8elfoJAD] Add OpenGL Core support
  • Issue comment#14stale[bot]2025-04-26 01:35
    Support contributing cameras
  • Issue comment#25stale[bot]2025-04-26 01:35
    Get Camera/Video Input Latency
  • Issue comment#21stale[bot]2025-04-26 01:35
    Send capture to SDI.
  • Issue comment#37stale[bot]2025-04-26 01:35
    Multiple Video Output
  • Issue comment#33stale[bot]2025-04-26 01:35
    Black Texture with MipMaps enabled
  • Issue comment#36stale[bot]2025-04-26 01:35
    Multiple Camera Output
  • Issue comment#39stale[bot]2025-04-26 01:35
    Tally Support
  • Issue comment#4stale[bot]2025-04-26 01:35
    Add HDRP/LWRP support
  • Issue comment#43stale[bot]2025-04-26 01:35
    MacOS Support
  • Issue comment#59stale[bot]2025-04-26 01:35
    Match output device format to that of the input device they are sync'd to
  • Issue comment#42stale[bot]2025-04-26 01:35
    Implement sync groups to keep a key-fill SDI pair in sync
  • Issue comment#66stale[bot]2025-04-26 01:35
    How to : HDR ?

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.