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RetroBytes32/FrameEngineGamework

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A reasonably simple game engine framework modeled, in part, after the unity engine API.

active 2023-09-132024-09-13 (UTC)

Complete coverage26,354 / 26,354 hourly files (100%) · 2 absent upstream2023-08-152026-08-17 (UTC)
Events
674
Pushes
560
Pull requests
0
Issues
7
Stars
3
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 367 days from 2023-09-13 to 2024-09-13. Pushes: 560 total, peak 30 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 7 total, peak 4 in a day. Comments: 0 total, peak 0 in a day. Stars: 3 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
RetroBytes3256756000

Recent activity

Latest issues, pull requests and releases

  • Issue#6RetroBytes322024-02-17 17:06
    Add a particle system to the renderer
  • Issue#5RetroBytes322024-02-16 04:35
    Add level of detail generation to render system
  • Issue#4RetroBytes322024-02-15 04:05
    Add spot lights to the render system
  • Issue#3RetroBytes322024-02-14 04:38
    Upgrade text renderer to MSDF
  • Issue#1RetroBytes322024-02-14 04:31
    test
  • Issue#2RetroBytes322024-02-14 04:21
    Add shadow mapping
  • Issue#1RetroBytes322024-02-14 04:17
    test

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.