A reasonably simple game engine framework modeled, in part, after the unity engine API.
active 2023-09-13 → 2024-09-13 (UTC)
Complete coverage26,354 / 26,354 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-17 (UTC)
Events
674
Pushes
560
Pull requests
0
Issues
7
Stars
3
Forks
2
Activity over time
Daily event counts in the loaded window
Line chart, 367 days from 2023-09-13 to 2024-09-13. Pushes: 560 total, peak 30 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 7 total, peak 4 in a day. Comments: 0 total, peak 0 in a day. Stars: 3 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| RetroBytes32 | 567 | 560 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#6RetroBytes322024-02-17 17:06Add a particle system to the renderer
- Issue#5RetroBytes322024-02-16 04:35Add level of detail generation to render system
- Issue#4RetroBytes322024-02-15 04:05Add spot lights to the render system
- Issue#3RetroBytes322024-02-14 04:38Upgrade text renderer to MSDF
- Issue#1RetroBytes322024-02-14 04:31test
- Issue#2RetroBytes322024-02-14 04:21Add shadow mapping
- Issue#1RetroBytes322024-02-14 04:17test
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.