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RickStrahl/Westwind.Scripting

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Small C# library to provide dynamic runtime code compilation from source code for code and expressions execution

active 2023-08-192026-05-09 (UTC)

Complete coverage26,394 / 26,394 hourly files (100%) · 2 absent upstream2023-08-152026-08-18 (UTC)
Events
165
Pushes
36
Pull requests
2
Issues
15
Stars
83
Forks
13

Activity over time

Daily event counts in the loaded window

Line chart, 995 days from 2023-08-19 to 2026-05-09. Pushes: 36 total, peak 5 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 15 total, peak 4 in a day. Comments: 9 total, peak 4 in a day. Stars: 83 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
RickStrahl453604
xantari3002
kyjdp2000
53nch42011
flypart1000
ichat0021000
AtwoodTM1000
mshahins1000
thedruggist1000
IbrahimAkil961001
jfcardinal1000
Morrison761001
AlexFokas1010
mgood71231000

Recent activity

Latest issues, pull requests and releases

  • Issue#33ichat0022025-10-21 07:54
    Can PowerShell code be executed under Docker?
  • Issue#29RickStrahl2024-12-31 07:33
    Recompile .dll for rule engine and effect on memory leak (old .dlls)
  • Issue comment#29RickStrahl2024-09-04 23:56
    Recompile .dll for rule engine and effect on memory leak (old .dlls)
  • Issue#22RickStrahl2024-09-04 23:52
    Can External References (#r) target netstandard?
  • Issue comment#25RickStrahl2024-09-04 23:51
    Wrong code gets executed on second invoke of ExecuteCode
  • Issue#25RickStrahl2024-09-04 23:50
    Wrong code gets executed on second invoke of ExecuteCode
  • Issue comment#30RickStrahl2024-09-04 23:48
    Multiple CompileClass calls with a single CSharpScriptExecution instance?
  • Issue#30RickStrahl2024-09-04 23:48
    Multiple CompileClass calls with a single CSharpScriptExecution instance?
  • Issue#31RickStrahl2024-09-04 23:09
    Replace word "using " problem
  • Issue comment#31RickStrahl2024-09-04 23:08
    Replace word "using " problem
  • Issue comment#28IbrahimAkil962024-07-30 12:21
    Unity (Game Engine) support
  • Issue comment#3253nch42024-04-03 10:56
    Reference Loading for Class-Files /Scripts
  • Pull request#3253nch42024-04-02 09:56
  • Issue#31flypart2024-01-29 02:32
    Replace word "using " problem
  • Issue#30jfcardinal2024-01-23 18:57
    Multiple CompileClass calls with a single CSharpScriptExecution instance?
  • Issue#29mshahins2024-01-19 18:06
    Recompile .dll for rule engine and effect on memory leak (old .dlls)
  • Issue comment#26Morrison762024-01-15 11:12
    Conflict with Microsoft.CodeAnalysis.Common and Microsoft.EntityFrameworkCore.Tools 8.0.0
  • Issue#28mgood71232024-01-14 12:20
    Unity
  • Issue#27kyjdp2023-12-24 10:19
    using 0HarmonyLib.dll
  • Issue#27kyjdp2023-12-23 21:43
    using 0HarmonyLib.dll
  • Issue comment#26xantari2023-11-21 03:03
    Conflict with Microsoft.CodeAnalysis.Common and Microsoft.EntityFrameworkCore.Tools 8.0.0
  • Issue comment#26xantari2023-11-21 02:58
    Conflict with Microsoft.CodeAnalysis.Common and Microsoft.EntityFrameworkCore.Tools 8.0.0
  • Issue#26xantari2023-11-21 02:46
    Conflict with Microsoft.CodeAnalysis.Common and Microsoft.EntityFrameworkCore.Tools 8.0.0
  • Issue#25thedruggist2023-10-16 14:11
    Wrong code gets executed on second invoke of ExecuteCode
  • Pull request#24AlexFokas2023-09-11 08:14

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 83 stars here means stars gained during the window, not the repo's star count.