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轻量C# 网络库 Lightweight C# networking solution for multiplayer games.

active 2023-08-152026-08-15 (UTC)

Complete coverage26,342 / 26,342 hourly files (100%) · 2 absent upstream2023-08-152026-08-16 (UTC)
Events
887
Pushes
93
Pull requests
28
Issues
90
Stars
423
Forks
73

Activity over time

Daily event counts in the loaded window

Line chart, 1097 days from 2023-08-15 to 2026-08-15. Pushes: 93 total, peak 14 in a day. Pull requests: 28 total, peak 2 in a day. Issues: 90 total, peak 4 in a day. Comments: 154 total, peak 9 in a day. Stars: 423 total, peak 5 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#179tom-weiland2026-05-23 03:03
    [Bug] Duplicate ID exception in Riptide Server.Send
  • Issue#177tom-weiland2026-04-20 17:56
    FEATURE REQUEST: Metrics for server health as a client
  • Issue#177tom-weiland2026-04-20 17:56
    FEATURE REQUEST: Metrics for server health as a client
  • Issue#177Lyraedan2026-03-27 22:48
    FEATURE REQUEST: Metrics for server health as a client
  • Issue comment#175megalithos2026-01-28 06:08
    A default behaviour for splitting a message into multiple packets?
  • Issue comment#175Artromskiy2025-10-07 20:59
    A default behaviour for splitting a message into multiple packets?
  • Issue#175Artromskiy2025-10-01 22:56
    A default behaviour for splitting a message into multiple packets?
  • Pull request#173Per62025-08-13 10:05
  • Issue comment#169tom-weiland2025-08-09 23:01
    Client.Connect Lag
  • Issue comment#169mblogest2025-08-09 02:53
    Client.Connect Lag
  • Issue#172tom-weiland2025-08-04 18:09
    Will WebSocket connections be supported in the future?
  • Issue#172VDiva2025-08-03 12:07
    Will WebSocket connections be supported in the future?
  • Releasexzippyzachx2025-07-14 23:42
    v2.2.1
  • Pull request#168xzippyzachx2025-07-09 20:20
  • Issue comment#169tom-weiland2025-05-31 02:24
    Client.Connect Lag
  • Issue#169mblogest2025-05-30 22:13
    Client.Connect Lag
  • Pull request#168KptKosmit912025-05-23 11:29
  • Issue comment#167AlaskanDruid2025-05-18 23:45
    Sending multiple messages ignore all messages but last message (using TCP) with 2nd client connection and higher.
  • Issue#167AlaskanDruid2025-05-18 23:45
    Sending multiple messages ignore all messages but last message (using TCP) with 2nd client connection and higher.
  • Issue comment#167AlaskanDruid2025-05-18 23:30
    Sending multiple messages ignore all messages but last message (using TCP) with 2nd client connection and higher.
  • Issue#167AlaskanDruid2025-05-18 23:10
    Sending multiple messages ignore all messages but last message (using TCP) with 2nd client connection and higher.
  • Issue comment#159tom-weiland2025-04-30 21:06
    Disconnected from server: Poor connection.
  • Issue comment#159mblogest2025-04-29 14:37
    Disconnected from server: Poor connection.
  • Issue comment#166VigneshLX2025-03-13 10:06
    Client Disconnection Without Notification on Network Change or Poor Connection
  • Issue comment#166VigneshLX2025-03-13 09:29
    Client Disconnection Without Notification on Network Change or Poor Connection

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 423 stars here means stars gained during the window, not the repo's star count.