A portable simple-to-use node-based game engine built in C++20.
active 2025-03-12 → 2025-08-22 (UTC)
Partial coverage11,917 / 13,341 hourly files (89%) · 2 absent upstream · 1,420 failed, retryable2025-02-01 → 2026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
121
Pushes
115
Pull requests
3
Issues
0
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 164 days from 2025-03-12 to 2025-08-22. Pushes: 115 total, peak 21 in a day. Pull requests: 3 total, peak 3 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| RobinsAviary | 118 | 115 | 3 | 0 |
Recent activity
Latest issues, pull requests and releases
- Pull request#2RobinsAviary2025-06-10 04:17
- Pull request#1RobinsAviary2025-06-10 04:10
- Pull request#1RobinsAviary2025-06-10 04:09
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.