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Flex Logic - Godot Module for auditory circuitry.

active 2025-12-252026-04-29 (UTC)

Complete coverage26,446 / 26,446 hourly files (100%) · 2 absent upstream2023-08-152026-08-20 (UTC)
Events
68
Pushes
23
Pull requests
6
Issues
21
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 126 days from 2025-12-25 to 2026-04-29. Pushes: 23 total, peak 2 in a day. Pull requests: 6 total, peak 2 in a day. Issues: 21 total, peak 6 in a day. Comments: 7 total, peak 2 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Roboticy3572367

Recent activity

Latest issues, pull requests and releases

  • Issue#34Roboticy32026-04-08 20:03
    Gate Type: Inverter
  • Pull request#36Roboticy32026-04-08 20:02
  • Issue comment#32Roboticy32026-03-27 03:45
    Audio Simulation appears to cut out randomly
  • Pull request#33Roboticy32026-03-27 00:45
  • Issue#27Roboticy32026-03-18 16:39
    AudioStreamTapSimulator should have a switch to output reference samples.
  • Issue#23Roboticy32026-03-08 02:52
    Editing a circuit too quickly causes lag
  • Issue comment#3Roboticy32026-03-03 14:55
    Levels
  • Issue#18Roboticy32026-02-26 01:32
    AudioEffectTapIn and AudioEffectTapOut should automatically synchronize to current TapSim simulation time
  • Issue comment#18Roboticy32026-02-26 01:32
    AudioEffectTapIn and AudioEffectTapOut should automatically synchronize to current TapSim simulation time
  • Pull request#22Roboticy32026-02-26 01:32
  • Pull request#20Roboticy32026-02-26 01:02
  • Issue comment#19Roboticy32026-02-23 16:22
    Unexpected behavior in simulator demos
  • Issue#19Roboticy32026-02-15 19:58
    Unexpected behavior in simulator demos
  • Issue#19Roboticy32026-02-15 19:58
    Unexpected behavior in simulator demos
  • Issue#18Roboticy32026-02-15 19:55
    AudioEffectTapIn and AudioEffectTapOut should automatically synchronize to current TapSim simulation time
  • Issue#17Roboticy32026-02-15 00:01
    Use pointers instead of Ref for AudioEffectInstance extensions
  • Issue#17Roboticy32026-02-15 00:01
    Use pointers instead of Ref for AudioEffectInstance extensions
  • Issue#17Roboticy32026-02-15 00:01
    Use pointers instead of Ref for AudioEffectInstance extensions
  • Issue#15Roboticy32026-02-02 22:59
    Replace references to AudioFrame with a named type
  • Issue#9Roboticy32026-01-31 00:12
    TapSimManager
  • Issue comment#9Roboticy32026-01-31 00:12
    TapSimManager
  • Issue comment#10Roboticy32026-01-31 00:10
    AudioStreamGenerator as a source instead of AudioEffect
  • Issue#13Roboticy32026-01-28 20:16
    Continuous Integration
  • Issue#11Roboticy32026-01-27 23:15
    Issue template
  • Issue#10Roboticy32026-01-25 21:07
    AudioStreamGenerator as a source instead of AudioEffect

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.