Flex Logic - Godot Module for auditory circuitry.
active 2025-12-25 → 2026-04-29 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 126 days from 2025-12-25 to 2026-04-29. Pushes: 23 total, peak 2 in a day. Pull requests: 6 total, peak 2 in a day. Issues: 21 total, peak 6 in a day. Comments: 7 total, peak 2 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Roboticy3 | 57 | 23 | 6 | 7 |
Recent activity
Latest issues, pull requests and releases
- Issue#34Roboticy32026-04-08 20:03Gate Type: Inverter
- Pull request#36Roboticy32026-04-08 20:02
- Issue comment#32Roboticy32026-03-27 03:45Audio Simulation appears to cut out randomly
- Pull request#33Roboticy32026-03-27 00:45
- Issue#27Roboticy32026-03-18 16:39AudioStreamTapSimulator should have a switch to output reference samples.
- Issue#23Roboticy32026-03-08 02:52Editing a circuit too quickly causes lag
- Issue comment#3Roboticy32026-03-03 14:55Levels
- Issue#18Roboticy32026-02-26 01:32AudioEffectTapIn and AudioEffectTapOut should automatically synchronize to current TapSim simulation time
- Issue comment#18Roboticy32026-02-26 01:32AudioEffectTapIn and AudioEffectTapOut should automatically synchronize to current TapSim simulation time
- Pull request#22Roboticy32026-02-26 01:32
- Pull request#20Roboticy32026-02-26 01:02
- Issue comment#19Roboticy32026-02-23 16:22Unexpected behavior in simulator demos
- Issue#19Roboticy32026-02-15 19:58Unexpected behavior in simulator demos
- Issue#19Roboticy32026-02-15 19:58Unexpected behavior in simulator demos
- Issue#18Roboticy32026-02-15 19:55AudioEffectTapIn and AudioEffectTapOut should automatically synchronize to current TapSim simulation time
- Issue#17Roboticy32026-02-15 00:01Use pointers instead of Ref for AudioEffectInstance extensions
- Issue#17Roboticy32026-02-15 00:01Use pointers instead of Ref for AudioEffectInstance extensions
- Issue#17Roboticy32026-02-15 00:01Use pointers instead of Ref for AudioEffectInstance extensions
- Issue#15Roboticy32026-02-02 22:59Replace references to AudioFrame with a named type
- Issue#9Roboticy32026-01-31 00:12TapSimManager
- Issue comment#9Roboticy32026-01-31 00:12TapSimManager
- Issue comment#10Roboticy32026-01-31 00:10AudioStreamGenerator as a source instead of AudioEffect
- Issue#13Roboticy32026-01-28 20:16Continuous Integration
- Issue#11Roboticy32026-01-27 23:15Issue template
- Issue#10Roboticy32026-01-25 21:07AudioStreamGenerator as a source instead of AudioEffect
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.