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2D-Brawler for R∞k

active 2025-04-112026-07-01 (UTC)

Complete coverage26,528 / 26,528 hourly files (100%) · 2 absent upstream2023-08-152026-08-24 (UTC)
Events
113
Pushes
69
Pull requests
4
Issues
14
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 447 days from 2025-04-11 to 2026-07-01. Pushes: 69 total, peak 8 in a day. Pull requests: 4 total, peak 1 in a day. Issues: 14 total, peak 2 in a day. Comments: 13 total, peak 3 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Einspieler726025
mkernel25718
martialblog2200
benboecker1010

Recent activity

Latest issues, pull requests and releases

  • Pull request#16benboecker2026-02-26 14:53
  • Issue#15Einspieler2026-02-25 12:04
    Bug: PlayerSetupScreen enters and directly goes back to StartScreen
  • Issue#14mkernel2026-02-23 05:52
    Build an Asset Manager
  • Issue#11mkernel2026-02-23 05:51
    InputManager Refactoring
  • Issue#13mkernel2026-02-20 22:09
    Add LoadingScreen
  • Issue#13mkernel2026-02-20 22:09
    Add LoadingScreen
  • Issue comment#7Einspieler2026-02-16 08:49
    Create a screen to interactively connect player with gamepad input.
  • Issue comment#7mkernel2026-02-15 21:40
    Create a screen to interactively connect player with gamepad input.
  • Issue comment#11mkernel2026-02-02 20:52
    InputManager Refactoring
  • Issue comment#11mkernel2026-01-31 17:31
    InputManager Refactoring
  • Issue#11mkernel2026-01-31 14:12
    InputManager Refactoring
  • Pull request#8Einspieler2025-08-22 18:33
  • Issue#10Einspieler2025-08-10 09:42
    Bug: Check if player is on ground is unstable
  • Issue#9Einspieler2025-08-10 09:40
    Refactoring: reorganize Code
  • Pull request#8mkernel2025-08-03 20:55
  • Issue comment#7Einspieler2025-07-08 13:26
    Create a screen to interactively connect player with gamepad input.
  • Issue#1Einspieler2025-07-08 07:46
    Wrong scaling when run from RetroPie
  • Issue#2Einspieler2025-07-07 07:37
    Cheap SNES gamepads control the same player
  • Pull request#6Einspieler2025-07-07 07:37
  • Issue#7mkernel2025-07-06 21:33
    Create a screen to interactively connect player with gamepad input.
  • Issue comment#2mkernel2025-07-06 21:31
    Cheap SNES gamepads control the same player
  • Issue comment#1mkernel2025-07-06 21:21
    Wrong scaling when run from RetroPie
  • Issue#4mkernel2025-07-06 20:39
    StateManager not found
  • Issue comment#1Einspieler2025-07-03 15:23
    Wrong scaling when run from RetroPie
  • Issue comment#3Einspieler2025-07-03 15:23
    Collisions Folder not found

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.