1.创建Nerf的dataloader:返回每张图像1024个随机像素位置对应真实三维世界的1024条光线上的64个均匀采样点(1024*64*(x,y,x)) 2.利用MLP,以这些空间位置作为输入,输出每个空间点的体密度和颜色值 3.利用体渲染公式,对一条光线上的点进行加权求和,渲染得到光线对应像素的颜色值 4.
active 2024-05-13 → 2024-05-13 (UTC)
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Line chart, 1 days from 2024-05-13 to 2024-05-13. Pushes: 1 total, peak 1 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
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| Contributor | Contributions | Pushes | PRs | Comments |
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| Roundbeann | 1 | 1 | 0 | 0 |
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