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RubenPineda/ScriptableFramework

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Data-driven logic system for Unreal Engine. It empowers designers and programmers to embed modular logic sequences and validation rules directly into Actors, Data Assets, or any UObject, without the overhead of creating unique Blueprint graphs for every specific interaction.

active 2026-01-14 → 2026-01-20 (UTC)

Complete coverage27,432 / 27,432 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-09-30 (UTC)
Events
20
Pushes
15
Pull requests
0
Issues
0
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 7 days from 2026-01-14 to 2026-01-20. Pushes: 15 total, peak 7 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
RubenPineda151500

Recent activity

Latest issues, pull requests and releases

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.