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Satchel without TopbarPlus

active 2024-10-202025-12-03 (UTC)

Partial coverage13,369 / 15,904 hourly files (84%) · 2 absent upstream · 2,530 failed, retryable2024-10-172026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
260
Pushes
120
Pull requests
23
Issues
15
Stars
29
Forks
5

Activity over time

Daily event counts in the loaded window

Line chart, 410 days from 2024-10-20 to 2025-12-03. Pushes: 120 total, peak 14 in a day. Pull requests: 23 total, peak 3 in a day. Issues: 15 total, peak 2 in a day. Comments: 13 total, peak 2 in a day. Stars: 29 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
RyanLua1421071510
github-actions[bot]101000
Copilot5001
dependabot[bot]3030
ThousandVolts02000
OfficialIncubo2001
memark1000
cre8t1ve1000
pro11251000
kdserra1001
legendoj11000

Recent activity

Latest issues, pull requests and releases

  • Issue#123pro11252025-12-03 11:11
    When I press the number keys on my keyboard, the item equips, but it doesn’t actually appear.
  • Issue comment#120RyanLua2025-11-23 06:18
    attempt to call a nil value when opening inventory before game fully initialized
  • Issue#120ThousandVolts02025-11-23 04:39
    attempt to call a nil value when opening inventory before game fully initialized
  • Issue#120ThousandVolts02025-11-23 04:39
    attempt to call a nil value when opening inventory before game fully initialized
  • Issue comment#115RyanLua2025-10-08 15:42
    Satchel_demo not working with Nextest
  • Issue#115RyanLua2025-10-08 15:42
    Satchel_demo not working with Nextest
  • Issue#115memark2025-10-08 13:31
    Satchel_demo not working with Nextest
  • Releasegithub-actions[bot]2025-10-03 06:05
    v1.4.1
  • Pull request#114RyanLua2025-10-03 05:49
  • Pull request#114RyanLua2025-10-03 05:48
  • Pull request#112RyanLua2025-09-29 05:28
  • Pull request#112RyanLua2025-09-27 03:39
  • Issue comment#111RyanLua2025-09-19 23:04
    Studiolite
  • Issue#111RyanLua2025-09-19 23:04
    Studiolite
  • Issue#100RyanLua2025-09-10 21:35
    Call to disable the TopBar may fail initially
  • Issue comment#100kdserra2025-09-10 20:42
    Call to disable the TopBar may fail initially
  • Issue comment#100RyanLua2025-09-09 01:39
    Call to disable the TopBar may fail initially
  • Issue comment#109OfficialIncubo2025-09-03 18:28
    Loading Satchel appears the backpack icon 2 times.
  • Issue#109OfficialIncubo2025-09-03 18:28
    Loading Satchel appears the backpack icon 2 times.
  • Issue#96RyanLua2025-08-27 05:14
    wally not up 2 date
  • Pull request#108RyanLua2025-08-27 05:14
  • Issue comment#96RyanLua2025-08-27 05:13
    wally not up 2 date
  • Issue#96RyanLua2025-08-27 05:11
    wally not up 2 date
  • Pull request#91RyanLua2025-08-26 21:58
  • Pull request#105RyanLua2025-08-26 09:12

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 29 stars here means stars gained during the window, not the repo's star count.