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SFML/SFML-Game-Development-Book

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Full and up-to-date source code of the chapters of the "SFML Game Development" book

active 2023-08-152026-03-18 (UTC)

Partial coverage20,516 / 26,272 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-13 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
206
Pushes
0
Pull requests
0
Issues
6
Stars
182
Forks
16

Activity over time

Daily event counts in the loaded window

Line chart, 947 days from 2023-08-15 to 2026-03-18. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 6 total, peak 1 in a day. Comments: 2 total, peak 1 in a day. Stars: 182 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
kyuhyunp6000
Bromeon1001
eXpl0it3r1001

Recent activity

Latest issues, pull requests and releases

  • Issue#29kyuhyunp2025-12-06 20:00
    Ch 10. Incorrect Mission Successful after All Aircrafts are Destroyed
  • Issue comment#25eXpl0it3r2025-11-27 06:58
    Ch 10. MultiplayerGameState's Redundant Sorting After Receiving SpawnEnemy
  • Issue comment#25Bromeon2025-11-24 20:47
    Ch 10. MultiplayerGameState's Redundant Sorting After Receiving SpawnEnemy
  • Issue#25kyuhyunp2025-11-24 19:07
    Ch 10. MultiplayerGameState's Redundant Sorting After Receiving SpawnEnemy
  • Issue#23kyuhyunp2025-11-12 19:57
    Ch 10. Incorrect PlayerRealtimeChange and PlayerConnect: Excluding sender, Redundant mSocket
  • Issue#21kyuhyunp2025-11-07 19:12
    Ch 10. GameServer's incorrect handling of incoming connection and disconnection
  • Issue#19kyuhyunp2025-10-20 21:56
    Ch10. Buggy tick() by server when spawning enemies
  • Issue#16kyuhyunp2025-08-06 18:39
    Animation update while loop

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 182 stars here means stars gained during the window, not the repo's star count.