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PlayPath is an open-source game development platform by SJA Pathway. It’s designed for developers, artists, and enthusiasts to collaborate on fun, creative games — powered by Unity, C#, and free cloud tools.

active 2025-11-132026-05-09 (UTC)

Complete coverage26,527 / 26,527 hourly files (100%) · 2 absent upstream2023-08-152026-08-24 (UTC)
Events
17
Pushes
1
Pull requests
0
Issues
14
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 178 days from 2025-11-13 to 2026-05-09. Pushes: 1 total, peak 1 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 14 total, peak 14 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
sja-thedude15100

Recent activity

Latest issues, pull requests and releases

  • Issue#94sja-thedude2026-05-09 16:57
    [Polish] Crash reporting (Sentry or BugSplat) and analytics
  • Issue#91sja-thedude2026-05-09 16:57
    [Polish] CI/CD: GitHub Actions builds PC + WebGL on push
  • Issue#88sja-thedude2026-05-09 16:57
    [Audio] Dynamic music director reads GM tension curve
  • Issue#72sja-thedude2026-05-09 16:57
    [UI] Cockpit HUD: speed, hull, shield, threat indicators
  • Issue#72sja-thedude2026-05-09 16:57
    [UI] Cockpit HUD: speed, hull, shield, threat indicators
  • Issue#72sja-thedude2026-05-09 16:57
    [UI] Cockpit HUD: speed, hull, shield, threat indicators
  • Issue#65sja-thedude2026-05-09 16:56
    [Multiplayer] Ship transform sync with prediction + reconciliation
  • Issue#65sja-thedude2026-05-09 16:56
    [Multiplayer] Ship transform sync with prediction + reconciliation
  • Issue#43sja-thedude2026-05-09 16:56
    [Ship] FTL / warp drive with charge-up + lane mechanics
  • Issue#43sja-thedude2026-05-09 16:56
    [Ship] FTL / warp drive with charge-up + lane mechanics
  • Issue#36sja-thedude2026-05-09 16:56
    [AI-GM] Player-behavior analyzer feeds GM hints
  • Issue#17sja-thedude2026-05-09 16:55
    [GalaxyGen] Atmospheric scattering shader for planet horizons
  • Issue#17sja-thedude2026-05-09 16:55
    [GalaxyGen] Atmospheric scattering shader for planet horizons
  • Issue#15sja-thedude2026-05-09 16:55
    [GalaxyGen] Noise-based terrain heightmap shader

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.