Source code for building a custom Serious Sam Classic game executable that includes quality-of-life features.
active 2024-05-12 → 2025-03-11 (UTC)
Partial coverage16,524 / 20,885 hourly files (79%) · 2 absent upstream · 4,360 failed, retryable2024-03-24 → 2026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
43
Pushes
36
Pull requests
0
Issues
1
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 304 days from 2024-05-12 to 2025-03-11. Pushes: 36 total, peak 5 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 1 total, peak 1 in a day. Comments: 2 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| DreamyCecil | 39 | 36 | 0 | 2 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#4DreamyCecil2024-12-06 20:47Serious Sam Classic Patch Entity Point Not Found
- Issue comment#4DreamyCecil2024-12-06 01:43Serious Sam Classic Patch Entity Point Not Found
- Issue#3DreamyCecil2024-10-13 17:57Rare random problems with creating game windows.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.