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Online browser-based RTS game

active 2025-10-182025-11-16 (UTC)

Partial coverage20,531 / 26,287 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-14 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
83
Pushes
52
Pull requests
12
Issues
0
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 30 days from 2025-10-18 to 2025-11-16. Pushes: 52 total, peak 18 in a day. Pull requests: 12 total, peak 4 in a day. Issues: 0 total, peak 0 in a day. Comments: 13 total, peak 10 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Saphereye453428
Copilot3217105
evanpelle1100

Recent activity

Latest issues, pull requests and releases

  • Pull request#10Copilot2025-10-29 15:04
  • Pull request#9Copilot2025-10-29 15:02
  • Pull request#8Copilot2025-10-23 06:33
  • Issue comment#7Saphereye2025-10-22 12:02
    Fix nations slider not controlling max spawn count in HumansVsNations mode
  • Pull request#7Copilot2025-10-22 11:43
  • Pull request#7Copilot2025-10-22 11:43
  • Pull request#7Copilot2025-10-22 11:43
  • Issue comment#6Saphereye2025-10-21 18:47
    Refactor HumansVsNations: Remove linear regression formula, implement percentage-based difficulty, and make it a Team configuration only
  • Issue comment#6Saphereye2025-10-21 18:35
    Refactor HumansVsNations: Remove linear regression formula, implement percentage-based difficulty, and make it a Team configuration only
  • Pull request#5Copilot2025-10-20 07:46
  • Pull request#5Copilot2025-10-20 07:46
  • Pull request#3Saphereye2025-10-18 17:15
  • Pull request#3Copilot2025-10-18 17:01
  • Issue comment#2Copilot2025-10-18 16:36
    Set max lobby size to nation count for Human Vs Nations gamemode
  • Pull request#2Saphereye2025-10-18 16:36
  • Issue comment#2Saphereye2025-10-18 16:33
    Set max lobby size to nation count for Human Vs Nations gamemode
  • Issue comment#2Copilot2025-10-18 16:20
    Set max lobby size to nation count for Human Vs Nations gamemode
  • Issue comment#2Saphereye2025-10-18 16:15
    Set max lobby size to nation count for Human Vs Nations gamemode
  • Issue comment#2Saphereye2025-10-18 16:10
    Set max lobby size to nation count for Human Vs Nations gamemode
  • Pull request#2Copilot2025-10-18 15:26
  • Issue comment#1Saphereye2025-10-18 11:14
    Add Humans Vs Nations game mode
  • Issue comment#1Copilot2025-10-18 11:07
    Add Humans Vs Nations game mode
  • Issue comment#1Copilot2025-10-18 10:55
    Add Humans Vs Nations game mode
  • Issue comment#1Copilot2025-10-18 10:45
    Add Humans Vs Nations game mode
  • Issue comment#1Saphereye2025-10-18 10:34
    Add Humans Vs Nations game mode

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.