MelonLoader Plugin API that allows sending messages inside Unity games that use Netcode for GameObjects without having to create Prefabs with NetworkObjects.
active 2024-01-28 → 2025-04-14 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 443 days from 2024-01-28 to 2025-04-14. Pushes: 14 total, peak 7 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 1 total, peak 1 in a day. Comments: 3 total, peak 3 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Saradora | 16 | 14 | 0 | 2 |
| tinytaurenn | 2 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#1Saradora2024-02-06 19:56Issue with SentToAllClients
- Issue comment#1tinytaurenn2024-02-06 18:51Issue with SentToAllClients
- Issue comment#1Saradora2024-02-06 18:39Issue with SentToAllClients
- Issue#1tinytaurenn2024-02-06 16:49Issue with SentToAllClients
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.