Minimalist tutorial and code for doing something meaningful with Vulkan in 2026
C++ · active 2025-12-20 → 2026-06-27 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 190 days from 2025-12-20 to 2026-06-27. Pushes: 48 total, peak 3 in a day. Pull requests: 9 total, peak 1 in a day. Issues: 29 total, peak 4 in a day. Comments: 30 total, peak 5 in a day. Stars: 157 total, peak 12 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| SaschaWillems | 76 | 48 | 3 | 13 |
| tksuoran | 5 | 0 | 0 | 4 |
| Copilot | 4 | 0 | 0 | 4 |
| buhman | 3 | 0 | 1 | 0 |
| GHF | 2 | 0 | 1 | 1 |
| michoecho | 2 | 0 | 1 | 0 |
| Cyphall | 2 | 0 | 0 | 1 |
| purton | 2 | 0 | 0 | 0 |
| franckv | 2 | 0 | 0 | 1 |
| deccer | 2 | 0 | 1 | 0 |
| charles-lunarg | 2 | 0 | 1 | 1 |
| lego-eden | 2 | 0 | 0 | 1 |
| radgeRayden | 1 | 0 | 0 | 1 |
| BalintCsala | 1 | 0 | 0 | 0 |
| fredrikfoss | 1 | 0 | 0 | 1 |
| Rafale25 | 1 | 0 | 0 | 0 |
| Mairooriam | 1 | 0 | 0 | 1 |
| JackJ30 | 1 | 0 | 0 | 0 |
| jonasgf | 1 | 0 | 0 | 0 |
| gavinbeatty | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#42fredrikfoss2026-04-14 11:20Rendering issues on Linux
- Issue#40SaschaWillems2026-04-11 13:22Missing swapchain createImageView loop in tutorial
- Pull request#55buhman2026-04-11 03:23
- Issue comment#49SaschaWillems2026-04-06 05:53VkPipelineStageFlags uses VkPipelineStageFlagBits2 value (and more broadly, what should be done with inconsistent use of *2 calls/structures)
- Issue#46buhman2026-04-05 02:17implicitly reset command buffers when recording them
- Issue#43buhman2026-04-04 00:27swapchainCI.imageExtent issues
- Issue comment#42SaschaWillems2026-03-31 05:36Rendering issues on Linux
- Issue comment#41Mairooriam2026-03-28 07:06Assets folder not being copied to bin on build
- Issue#40Rafale252026-03-26 08:33Missing swapchain createImageView loop in tutorial
- Issue#38JackJ302026-03-21 01:32Present image barrier oldLayout is wrong in tutorial
- Issue comment#36lego-eden2026-03-02 22:02.extent is set to window width and height instead of texture width and height
- Issue comment#36SaschaWillems2026-03-02 21:25.extent is set to window width and height instead of texture width and height
- Issue#36lego-eden2026-03-02 21:21.extent is set to window width and height instead of texture width and height
- Issue#12SaschaWillems2026-03-01 11:46Synchronization2 cleanup
- Issue#26SaschaWillems2026-03-01 11:46Could tighten up the depth buffer memory barriers
- Issue#27SaschaWillems2026-03-01 11:22Swapchain extent may need clamping to surface capabilities
- Issue comment#35SaschaWillems2026-02-28 07:37Add Korean, Traditional Chinese, and Japanese translations
- Pull request#35pengjiaxusz2026-02-23 04:40
- Issue#32SaschaWillems2026-02-21 07:15Consider using requested persistently mapped memory instead of using `vmaMapMemory`/`vmaUnmapMemory`
- Issue comment#6radgeRayden2026-02-16 11:15volk/volk.h include not found
- Issue comment#31SaschaWillems2026-02-16 06:09ktxTexture_VkUpload bad?
- Issue#31SaschaWillems2026-02-16 06:09ktxTexture_VkUpload bad?
- Issue#31RefuX2026-02-15 13:29ktxTexture_VkUpload bad?
- Issue comment#27gavinbeatty2026-02-13 05:14Swapchain extent may need clamping to surface capabilities
- Pull request#29michoecho2026-02-07 15:56
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 157 stars here means stars gained during the window, not the repo's star count.