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Seb263/SkyrimSE_ModBugReports

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Centralized bug report system for all my mods. Report issues, track fixes, stay up-to-date.

active 2025-06-172026-07-29 (UTC)

Partial coverage20,509 / 26,265 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-13 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
82
Pushes
7
Pull requests
0
Issues
47
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 408 days from 2025-06-17 to 2026-07-29. Pushes: 7 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 47 total, peak 6 in a day. Comments: 27 total, peak 4 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue#60Seb2632026-07-29 22:42
    [BUG] [Death Drop Overhaul]: Message of looting the weapon/shield appears when a NPC is reanimated (with TrueHUD)
  • Issue#55Seb2632026-06-16 11:20
    [BUG] [Ricochet - Arrow Physics Framework]: Memory leak when used together with .NET Script Framework
  • Issue comment#56Seb2632026-06-13 21:38
    [BUG] [MOD NAME]:
  • Issue comment#47DeadLock882026-05-31 21:44
    [BUG] [MCM Unlocked]: Empty MCM menu
  • Issue#44Jayombi2026-05-07 15:17
    Projectile hit by own summon causes CRASH
  • Issue#43gh2241843-jpg2026-05-04 05:47
    [BUG] [MOD NAME]:death drop overhaul
  • Issue#35Seb2632026-04-18 22:51
    [BUG] [Next-Gen Decapitations] Decap male bandits CTD
  • Issue#35Seb2632026-04-18 22:51
    [BUG] [Next-Gen Decapitations] Decap male bandits CTD
  • Issue#39Volferact2026-04-18 14:10
    Stats Not Applying
  • Issue#33Jayombi2026-03-04 18:11
    [BUG] [MOD NAME]:
  • Issue#33Jayombi2026-03-04 18:11
    [BUG] [MOD NAME]:
  • Issue comment#29bebeidon2026-02-28 04:14
    [BUG] [Dismembering Framework]: Orc necks change color after cutting off
  • Issue comment#29Seb2632026-02-28 03:44
    [BUG] [Dismembering Framework]: Orc necks change color after cutting off
  • Issue#28Seb2632026-02-28 03:21
    [BUG] [ShowRaceMenu - NG]: Game freeze upon confirming new character
  • Issue#29bebeidon2026-02-26 04:47
    [BUG] [Dismembering Framework]: Orc necks change color after cutting off
  • Issue comment#27outcast40k2026-02-25 05:29
    [BUG] [ShowRaceMenu - NG]: After editing RACEMENU, the skill level incorrectly increases.
  • Issue comment#27outcast40k2026-02-24 09:24
    [BUG] [MOD NAME]: After editing RACEMENU, the skill level incorrectly increases.
  • Issue#27outcast40k2026-02-24 07:38
    [BUG] [MOD NAME]: After editing RACEMENU, the skill level incorrectly increases.
  • Issue#27outcast40k2026-02-24 07:38
    [BUG] [MOD NAME]: After editing RACEMENU, the skill level incorrectly increases.
  • Issue#27outcast40k2026-02-24 07:38
    [BUG] [MOD NAME]: After editing RACEMENU, the skill level incorrectly increases.
  • Issue#21Seb2632026-02-17 02:50
    [Laggy blood pool] [Dynamic Blood Pools]: Low framerate spread of blood
  • Issue#12Seb2632026-02-17 02:45
    [BUG] [Ricochet - Arrow Physics Framework]: Freeze in VR on arrow collision
  • Issue#12Seb2632026-02-17 02:45
    [BUG] [Ricochet - Arrow Physics Framework]: Freeze in VR on arrow collision
  • Issue#23Seb2632026-02-17 02:42
    [BUG] [Dynamic Bloodpool Framework]: Blood pool explodes rarely
  • Issue comment#16Seb2632026-02-17 02:09
    [BUG] [MOD NAME]: DismemberingFrameworkBundleV2_0.0.1

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.