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A simple 3D game engine built in C using raycasting, inspired by Wolfenstein 3D. Features include real-time rendering, texture mapping, and smooth player movement. Developed as part of the École 42 curriculum to deepen understanding of graphics programming and low-level algorithms.

active 2025-02-08 → 2025-02-21 (UTC)

Complete coverage28,432 / 28,432 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-11-11 (UTC)
Events
8
Pushes
4
Pull requests
0
Issues
0
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 14 days from 2025-02-08 to 2025-02-21. Pushes: 4 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Selmand424400

Recent activity

Latest issues, pull requests and releases

No issue or PR events — this repo's activity is pushes only.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.