A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
active 2024-11-05 → 2026-05-23 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 565 days from 2024-11-05 to 2026-05-23. Pushes: 87 total, peak 20 in a day. Pull requests: 47 total, peak 12 in a day. Issues: 23 total, peak 3 in a day. Comments: 31 total, peak 15 in a day. Stars: 196 total, peak 8 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Sergio0694 | 158 | 87 | 46 | 14 |
| rickbrew | 17 | 0 | 0 | 9 |
| ha-ves | 3 | 0 | 0 | 1 |
| dim0147 | 3 | 0 | 0 | 0 |
| sebas77 | 3 | 0 | 0 | 0 |
| robertheil1978-del | 3 | 0 | 0 | 0 |
| dependabot[bot] | 2 | 0 | 1 | 1 |
| ReneeGA2020 | 2 | 0 | 0 | 1 |
| apothecarius | 2 | 0 | 0 | 1 |
| copilot-pull-request-reviewer[bot] | 2 | 0 | 0 | 0 |
| FSMargoo | 1 | 0 | 0 | 0 |
| bangclash | 1 | 0 | 0 | 1 |
| JimGalasyn | 1 | 0 | 0 | 0 |
| xiaoyuvax | 1 | 0 | 0 | 1 |
| Progress1 | 1 | 0 | 0 | 1 |
| kevinmershon | 1 | 0 | 0 | 0 |
| Peter-Juhasz | 1 | 0 | 0 | 0 |
| aSugarRush | 1 | 0 | 0 | 0 |
| amirebadi566594-ux | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#133Progress12026-03-10 23:14Ulong Support?
- Issue#925sebas772026-02-15 21:53CopyToAsync
- Issue#925sebas772026-02-15 21:53CopyToAsync
- Issue#925sebas772026-02-15 21:53CopyToAsync
- Issue#924dim01472025-12-13 02:22Maximum size for ThreadGroupSize(DefaultThreadGroupSizes.X)
- Issue#924dim01472025-12-13 02:22Maximum size for ThreadGroupSize(DefaultThreadGroupSizes.X)
- Issue#924dim01472025-12-13 02:22Maximum size for ThreadGroupSize(DefaultThreadGroupSizes.X)
- Issue#923robertheil1978-del2025-12-06 22:27ses
- Issue#923robertheil1978-del2025-12-06 22:27ses
- Issue#923robertheil1978-del2025-12-06 22:27ses
- Issue comment#922ReneeGA20202025-10-02 17:27Unable to acess ComputeSharp.D2D1.WinUI namespace
- Issue#922ReneeGA20202025-10-02 17:10Unable to acess ComputeSharp.D2D1.WinUI name space
- Issue#921FSMargoo2025-09-20 13:59Can I measure the time used by compute shaders?
- Issue comment#920apothecarius2025-09-03 11:01Correct usage of barriers
- Issue#920apothecarius2025-08-27 18:01Correct usage of barriers
- Pull request#919Sergio06942025-08-16 13:20
- Pull request#871Sergio06942025-08-16 09:43
- Pull request#919dependabot[bot]2025-07-30 13:29
- Issue#917JimGalasyn2025-07-13 17:03Complex texture sampling causes exception
- Pull request#910Sergio06942025-06-28 20:02
- ReleaseSergio06942025-04-14 00:383.2.0
- Pull request#911Sergio06942025-04-13 19:23
- Pull request#911Sergio06942025-04-13 17:14
- Pull request#910Sergio06942025-04-13 17:12
- Pull request#907Sergio06942025-04-13 02:27
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 196 stars here means stars gained during the window, not the repo's star count.