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A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

active 2024-11-05 → 2026-05-23 (UTC)

Partial coverage13,064 / 15,474 hourly files (84%) · 2 absent upstream · 2,405 failed, retryable2024-11-04 → 2026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
472
Pushes
87
Pull requests
47
Issues
23
Stars
196
Forks
14

Activity over time

Daily event counts in the loaded window

Line chart, 565 days from 2024-11-05 to 2026-05-23. Pushes: 87 total, peak 20 in a day. Pull requests: 47 total, peak 12 in a day. Issues: 23 total, peak 3 in a day. Comments: 31 total, peak 15 in a day. Stars: 196 total, peak 8 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#133Progress12026-03-10 23:14
    Ulong Support?
  • Issue#925sebas772026-02-15 21:53
    CopyToAsync
  • Issue#925sebas772026-02-15 21:53
    CopyToAsync
  • Issue#925sebas772026-02-15 21:53
    CopyToAsync
  • Issue#924dim01472025-12-13 02:22
    Maximum size for ThreadGroupSize(DefaultThreadGroupSizes.X)
  • Issue#924dim01472025-12-13 02:22
    Maximum size for ThreadGroupSize(DefaultThreadGroupSizes.X)
  • Issue#924dim01472025-12-13 02:22
    Maximum size for ThreadGroupSize(DefaultThreadGroupSizes.X)
  • Issue#923robertheil1978-del2025-12-06 22:27
    ses
  • Issue#923robertheil1978-del2025-12-06 22:27
    ses
  • Issue#923robertheil1978-del2025-12-06 22:27
    ses
  • Issue comment#922ReneeGA20202025-10-02 17:27
    Unable to acess ComputeSharp.D2D1.WinUI namespace
  • Issue#922ReneeGA20202025-10-02 17:10
    Unable to acess ComputeSharp.D2D1.WinUI name space
  • Issue#921FSMargoo2025-09-20 13:59
    Can I measure the time used by compute shaders?
  • Issue comment#920apothecarius2025-09-03 11:01
    Correct usage of barriers
  • Issue#920apothecarius2025-08-27 18:01
    Correct usage of barriers
  • Pull request#919Sergio06942025-08-16 13:20
  • Pull request#871Sergio06942025-08-16 09:43
  • Pull request#919dependabot[bot]2025-07-30 13:29
  • Issue#917JimGalasyn2025-07-13 17:03
    Complex texture sampling causes exception
  • Pull request#910Sergio06942025-06-28 20:02
  • ReleaseSergio06942025-04-14 00:38
    3.2.0
  • Pull request#911Sergio06942025-04-13 19:23
  • Pull request#911Sergio06942025-04-13 17:14
  • Pull request#910Sergio06942025-04-13 17:12
  • Pull request#907Sergio06942025-04-13 02:27

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 196 stars here means stars gained during the window, not the repo's star count.