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All the game, pc and you are lazy. Optimize your game.

active 2024-11-162026-04-08 (UTC)

Complete coverage26,434 / 26,434 hourly files (100%) · 2 absent upstream2023-08-152026-08-20 (UTC)
Events
1.1K
Pushes
178
Pull requests
38
Issues
113
Stars
4
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 509 days from 2024-11-16 to 2026-04-08. Pushes: 178 total, peak 9 in a day. Pull requests: 38 total, peak 5 in a day. Issues: 113 total, peak 7 in a day. Comments: 579 total, peak 43 in a day. Stars: 4 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
SettingDust43210919257
RaKGEKKO20600190
github-actions[bot]696900
dependabot[bot]291199
Margatroidu210014
Apollonu200016
zakman9797180016
B-Wither13007
TheButterbrotMan110010
SparklingEagle110010
Magic-TangYuan10009
TqLxQuanZ7006
unilock6005
border9994003
Copilot4000
DeshiDesu4001
Atlantispy4003
Leonature264002
sherpascott3002
repsaj5c3002

Recent activity

Latest issues, pull requests and releases

  • Issue comment#90SettingDust2025-12-06 09:52
    Curious Armor Stands Crash
  • Issue comment#89ObscuriaLithium2025-12-01 11:41
    Fragmentum Crash
  • Issue#89Redls072025-11-30 23:57
    Fragmentum Crash
  • Issue comment#88squoshi2025-11-04 18:01
    Thread freeze with YACL
  • Issue#88squoshi2025-11-04 18:00
    Thread freeze with YACL
  • Issue comment#87SettingDust2025-09-20 00:24
    Curios Incompatibilities w/ Lazy Entity Renders
  • Issue#87Apollonu2025-09-20 00:14
    Curios Incompatibilities w/ Lazy Entity Renders
  • Issue#85SettingDust2025-09-19 01:28
    Compatibility issues with Eternal Firearms Workshop: Zero
  • Issue comment#85repsaj5c2025-09-15 15:04
    Compatibility issues with Eternal Firearms Workshop: Zero
  • Issue comment#66Apollonu2025-09-13 22:54
    [Forge 1.20.1] ImmersiveEngineering overwriting all the renderers
  • Issue comment#85SettingDust2025-09-13 18:28
    Compatibility issues with Eternal Firearms Workshop: Zero
  • Issue comment#85SettingDust2025-09-13 18:27
    Compatibility issues with Eternal Firearms Workshop: Zero
  • Issue comment#85SettingDust2025-09-11 14:45
    Compatibility issues with Eternal Firearms Workshop: Zero
  • Issue comment#85repsaj5c2025-09-09 13:51
    Compatibility issues with Eternal Firearms Workshop: Zero
  • Issue comment#85SettingDust2025-09-08 00:03
    Compatibility issues with Eternal Firearms Workshop: Zero
  • Issue#85repsaj5c2025-09-07 12:45
    Compatibility issues with Eternal Firearms Workshop: Zero
  • Issue comment#84MoonsMess2025-08-12 17:07
    (Crash) Lazyyyyy causes incompatibility of tiny foes and mob AI tweaks
  • Issue#84MoonsMess2025-08-12 16:58
    (Crash) Lazyyyyy causes incompatibility of tiny foes and mob AI tweaks
  • Issue#80SettingDust2025-07-28 05:04
    async image rendering is incompatible with structurify's menu
  • Issue comment#80loti12342025-07-27 21:10
    async image rendering is incompatible with structurify's menu
  • Issue comment#80SettingDust2025-07-27 15:43
    async image rendering is incompatible with structurify's menu
  • Issue comment#80loti12342025-07-27 14:34
    async image rendering is incompatible with structurify's menu
  • Issue#80SettingDust2025-07-27 12:38
    async image rendering is incompatible with structurify's menu
  • Issue#81SettingDust2025-07-27 12:37
    lazy_entity_renderers Compatibility
  • Issue#81al-wei2025-07-27 08:08
    lazy_entity_renderers Compatibility

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 4 stars here means stars gained during the window, not the repo's star count.