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A game engine for the Playdate C API

active 2024-03-212026-03-05 (UTC)

Complete coverage26,760 / 26,760 hourly files (100%) · 2 absent upstream2023-08-152026-09-02 (UTC)
Events
126
Pushes
61
Pull requests
5
Issues
19
Stars
14
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 715 days from 2024-03-21 to 2026-03-05. Pushes: 61 total, peak 11 in a day. Pull requests: 5 total, peak 2 in a day. Issues: 19 total, peak 4 in a day. Comments: 4 total, peak 3 in a day. Stars: 14 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Sheep42896154

Recent activity

Latest issues, pull requests and releases

  • Pull request#19Sheep422026-03-05 22:00
  • Issue#18Sheep422026-01-28 19:55
    Add Entity context to custom field handler when decoding Entities vs Level custom fields
  • Pull request#16Sheep422025-09-20 17:10
  • Pull request#16Sheep422025-09-20 15:19
  • Issue comment#12Sheep422025-09-13 19:53
    Implement collision handler for PrismSprite
  • Issue#12Sheep422025-09-13 19:53
    Implement collision handler for PrismSprite
  • Pull request#15Sheep422025-09-13 19:49
  • Issue#13Sheep422024-11-11 20:41
    Support for Bitmap Tables
  • Issue#12Sheep422024-11-09 15:04
    Implement collision handler for PrismSprite
  • Issue#11Sheep422024-10-16 21:19
    No documentation for LDtkFieldHandler
  • ReleaseSheep422024-10-09 20:07
    v.0.2.0
  • Issue comment#2Sheep422024-10-09 20:01
    Handle LDtk Entities
  • Issue#2Sheep422024-10-09 20:01
    Handle LDtk Entities
  • Issue comment#7Sheep422024-10-09 20:00
    Empty collision layer causes a segfault when added to the screen
  • Issue#7Sheep422024-10-09 20:00
    Empty collision layer causes a segfault when added to the screen
  • Issue comment#8Sheep422024-10-09 20:00
    Incorrect id comparison in prismaticScene->add
  • Issue#8Sheep422024-10-09 20:00
    Incorrect id comparison in prismaticScene->add
  • Issue#9Sheep422024-10-09 19:58
    Allow for LDTK map custom field parsing
  • Pull request#10Sheep422024-10-09 19:58
  • Issue#9Sheep422024-09-02 13:19
    Allow for LDTK map custom field parsing
  • Issue#8Sheep422024-08-26 01:03
    Incorrect id comparison in prismaticScene->add
  • Issue#7Sheep422024-08-24 13:39
    Empty collision layer causes a segfault when added to the screen
  • Issue#6Sheep422024-08-03 12:16
    Implement a way to change a map's position
  • Issue#5Sheep422024-08-03 12:06
    Implement setCollisionResponseFunction for map collision layers
  • ReleaseSheep422024-07-31 15:18

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 14 stars here means stars gained during the window, not the repo's star count.