A game engine for the Playdate C API
active 2024-03-21 → 2026-03-05 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 715 days from 2024-03-21 to 2026-03-05. Pushes: 61 total, peak 11 in a day. Pull requests: 5 total, peak 2 in a day. Issues: 19 total, peak 4 in a day. Comments: 4 total, peak 3 in a day. Stars: 14 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Sheep42 | 89 | 61 | 5 | 4 |
Recent activity
Latest issues, pull requests and releases
- Pull request#19Sheep422026-03-05 22:00
- Issue#18Sheep422026-01-28 19:55Add Entity context to custom field handler when decoding Entities vs Level custom fields
- Pull request#16Sheep422025-09-20 17:10
- Pull request#16Sheep422025-09-20 15:19
- Issue comment#12Sheep422025-09-13 19:53Implement collision handler for PrismSprite
- Issue#12Sheep422025-09-13 19:53Implement collision handler for PrismSprite
- Pull request#15Sheep422025-09-13 19:49
- Issue#13Sheep422024-11-11 20:41Support for Bitmap Tables
- Issue#12Sheep422024-11-09 15:04Implement collision handler for PrismSprite
- Issue#11Sheep422024-10-16 21:19No documentation for LDtkFieldHandler
- ReleaseSheep422024-10-09 20:07v.0.2.0
- Issue comment#2Sheep422024-10-09 20:01Handle LDtk Entities
- Issue#2Sheep422024-10-09 20:01Handle LDtk Entities
- Issue comment#7Sheep422024-10-09 20:00Empty collision layer causes a segfault when added to the screen
- Issue#7Sheep422024-10-09 20:00Empty collision layer causes a segfault when added to the screen
- Issue comment#8Sheep422024-10-09 20:00Incorrect id comparison in prismaticScene->add
- Issue#8Sheep422024-10-09 20:00Incorrect id comparison in prismaticScene->add
- Issue#9Sheep422024-10-09 19:58Allow for LDTK map custom field parsing
- Pull request#10Sheep422024-10-09 19:58
- Issue#9Sheep422024-09-02 13:19Allow for LDTK map custom field parsing
- Issue#8Sheep422024-08-26 01:03Incorrect id comparison in prismaticScene->add
- Issue#7Sheep422024-08-24 13:39Empty collision layer causes a segfault when added to the screen
- Issue#6Sheep422024-08-03 12:16Implement a way to change a map's position
- Issue#5Sheep422024-08-03 12:06Implement setCollisionResponseFunction for map collision layers
- ReleaseSheep422024-07-31 15:18
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 14 stars here means stars gained during the window, not the repo's star count.