Farming Simulator 25 mod that overrides crops available in-game
active 2025-08-28 → 2026-08-07 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 345 days from 2025-08-28 to 2026-08-07. Pushes: 25 total, peak 4 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 3 total, peak 1 in a day. Comments: 2 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| SimGamerJen | 31 | 25 | 1 | 1 |
| DrewCZ | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#17SimGamerJen2026-08-04 23:18Sleep Glitch
- Issue#12SimGamerJen2026-06-04 11:17Allow player to request a reseed of AI fields when resetting crops that break rules.
- Issue#13SimGamerJen2026-05-24 16:09Toggle on UI to show/hide "NOT LOADED" crops
- Issue#9SimGamerJen2026-05-22 10:24Swap LIMITED and NPC DISABLED
- Issue comment#5DrewCZ2025-10-17 12:17why show on map disabled fruits?
- ReleaseSimGamerJen2025-08-31 17:421.0.0.2
- Pull request#1SimGamerJen2025-08-31 17:40
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.