Skip to content

SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worlds

active 2025-10-142026-07-22 (UTC)

Partial coverage12,152 / 13,777 hourly files (88%) · 2 absent upstream · 1,621 failed, retryable2025-01-132026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
411
Pushes
110
Pull requests
24
Issues
10
Stars
168
Forks
13

Activity over time

Daily event counts in the loaded window

Line chart, 282 days from 2025-10-14 to 2026-07-22. Pushes: 110 total, peak 18 in a day. Pull requests: 24 total, peak 4 in a day. Issues: 10 total, peak 1 in a day. Comments: 52 total, peak 13 in a day. Stars: 168 total, peak 10 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
KoeYe8054176
Copilot580040
renjw02423162
mao1207232300
Bubblevan3001
infostud2000
acensia1010
mengyeli1000
chenjix1100
yanzhuang121100
yuxuanzhou971001
LazyYuuki1001
MaxMascini1001
mengxi10301000
Kimsc99761000

Recent activity

Latest issues, pull requests and releases

  • Issue#90KoeYe2026-05-22 15:19
    Mujoco Integration
  • Issue#86Kimsc99762026-03-23 02:39
    [Performance] Multi-camera (7 cams) asset causes severe FPS drop (~3Hz) compared to single camera (24Hz)
  • Issue#78mengxi10302026-02-03 06:41
    interface documentation for Unreal Engine
  • Issue comment#78renjw022026-02-03 03:43
    interface documentation for Unreal Engine
  • Issue comment#31LazyYuuki2026-01-30 02:04
    Headless server
  • Issue comment#75Bubblevan2026-01-29 05:17
    UnrealCV Connection Fails on Windows: Receives Invalid Magic Number (255/0xFF)
  • Issue comment#75KoeYe2026-01-28 18:59
    UnrealCV Connection Fails on Windows: Receives Invalid Magic Number (255/0xFF)
  • Issue#75Bubblevan2026-01-28 02:53
    UnrealCV Connection Fails on Windows: Receives Invalid Magic Number (255/0xFF)
  • Pull request#74KoeYe2026-01-25 04:39
  • Pull request#73KoeYe2026-01-25 00:56
  • Pull request#73KoeYe2026-01-25 00:56
  • Pull request#72renjw022026-01-24 19:36
  • Issue#71mengyeli2026-01-23 12:26
    How to replace the provided Unreal binary with a custom build?
  • Issue comment#67KoeYe2026-01-16 10:05
    fix: numpy required version and fix get_collision_number
  • Pull request#67acensia2026-01-15 09:02
  • Pull request#66KoeYe2026-01-13 14:24
  • Pull request#64renjw022026-01-13 06:59
  • Pull request#64renjw022026-01-13 05:15
  • Pull request#62KoeYe2026-01-12 04:12
  • Pull request#61KoeYe2026-01-12 03:58
  • Pull request#61KoeYe2026-01-12 03:58
  • Pull request#60KoeYe2026-01-12 03:58
  • Pull request#58KoeYe2026-01-11 05:37
  • Pull request#57renjw022026-01-07 01:43
  • Pull request#57renjw022026-01-06 21:30

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 168 stars here means stars gained during the window, not the repo's star count.