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SlappedWithSilence/TXEnginePy

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A Python port of the original TXEngine project

active 2023-09-212024-07-08 (UTC)

Complete coverage26,626 / 26,626 hourly files (100%) · 2 absent upstream2023-08-152026-08-28 (UTC)
Events
270
Pushes
133
Pull requests
11
Issues
88
Stars
2
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 292 days from 2023-09-21 to 2024-07-08. Pushes: 133 total, peak 5 in a day. Pull requests: 11 total, peak 2 in a day. Issues: 88 total, peak 41 in a day. Comments: 3 total, peak 1 in a day. Stars: 2 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
SlappedWithSilence235133113

Recent activity

Latest issues, pull requests and releases

  • Issue#75SlappedWithSilence2024-07-08 18:14
    Dead CombatEntities appear as valid targets in combat
  • Issue#79SlappedWithSilence2024-07-08 18:14
    Entities can take negative damage when armor resistance is factored in
  • Issue#80SlappedWithSilence2024-07-08 18:14
    Dead Entities do not contribute to loot pool in Combat
  • Issue#74SlappedWithSilence2024-07-08 18:14
    Add stat buff summary to Inspect Equipment option
  • Issue#80SlappedWithSilence2024-07-08 18:08
    Dead Entities do not contribute to loot pool in Combat
  • Issue#79SlappedWithSilence2024-07-08 18:01
    Entities can take negative damage when armor resistance is factored in
  • Pull request#78SlappedWithSilence2024-07-06 01:12
  • Pull request#78SlappedWithSilence2024-07-06 01:10
  • Issue#77SlappedWithSilence2024-07-02 19:27
    No Way to Manually Unequip Equipment from a Slot
  • Issue comment#74SlappedWithSilence2024-07-02 19:25
    Add stat buff summary to Inspect Equipment option
  • Issue#70SlappedWithSilence2024-07-02 18:51
    Implement Combat logic to account for Armor and Resistance values
  • Issue#69SlappedWithSilence2024-07-02 18:51
    Implement a Faction Reputation System
  • Issue#71SlappedWithSilence2024-07-02 18:50
    Inspect Ability does not show damage or tags
  • Issue#76SlappedWithSilence2024-07-02 18:50
    ViewAbilityEvent Gets Stuck on First-Inspected Ability
  • Issue#76SlappedWithSilence2024-07-02 18:48
    ViewAbilityEvent Gets Stuck on First-Inspected Ability
  • Issue#72SlappedWithSilence2024-07-02 18:32
    Combat should print "damage-done" values for each target after an attack
  • Issue#75SlappedWithSilence2024-06-28 18:44
    Dead CombatEntities appear as valid targets in combat
  • Pull request#73SlappedWithSilence2024-06-28 17:44
  • Issue#74SlappedWithSilence2024-06-28 17:43
    Add stat buff summary to Inspect Equipment option
  • Pull request#73SlappedWithSilence2024-06-28 17:35
  • Issue#72SlappedWithSilence2024-06-28 17:25
    Combat should print "damage-done" values for each target after an attack
  • Issue#71SlappedWithSilence2024-06-28 17:23
    Inspect Ability does not show damage or tags
  • Issue#70SlappedWithSilence2024-06-14 19:37
    Implement Combat logic to account for Armor and Resistance values
  • Issue#69SlappedWithSilence2024-02-16 19:58
    Implement a Faction Reputation System
  • Issue#68SlappedWithSilence2024-02-16 19:33
    Add Unit Tests for Requirements

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.