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active 2024-01-042024-01-16 (UTC)

Partial coverage23,325 / 26,313 hourly files (89%) · 2 absent upstream · 2,987 failed, retryable2023-08-152026-08-15 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
68
Pushes
21
Pull requests
0
Issues
40
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 13 days from 2024-01-04 to 2024-01-16. Pushes: 21 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 40 total, peak 8 in a day. Comments: 5 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
SlowMoschen662105

Recent activity

Latest issues, pull requests and releases

  • Issue#22SlowMoschen2024-01-13 21:00
    Rework Shop into "Shopping District"
  • Issue#35SlowMoschen2024-01-13 18:32
    Games crashes when fighting vs Goblins
  • Issue#36SlowMoschen2024-01-13 18:32
    Enemy Gold is not added to the inventory of player
  • Issue comment#36SlowMoschen2024-01-13 16:14
    Enemy Gold is not added to the inventory of player
  • Issue#36SlowMoschen2024-01-13 16:14
    Enemy Gold is not added to the inventory of player
  • Issue#35SlowMoschen2024-01-13 16:13
    Games crashes when fighting vs Goblins
  • Issue#32SlowMoschen2024-01-12 20:04
    Refactor BattleDisplay.HandleBattleTurn
  • Issue comment#31SlowMoschen2024-01-12 19:42
    Refactor Enemy's Action Output
  • Issue#31SlowMoschen2024-01-12 19:42
    Refactor Enemy's Action Output
  • Issue comment#20SlowMoschen2024-01-12 19:41
    Enemy can do nothing
  • Issue#20SlowMoschen2024-01-12 19:41
    Enemy can do nothing
  • Issue#32SlowMoschen2024-01-12 09:39
    Refactor BattleDisplay.HandleBattleTurn
  • Issue#31SlowMoschen2024-01-12 09:38
    Refactor Enemy's Action Output
  • Issue#29SlowMoschen2024-01-12 09:35
    Refactor Enemies to use LastPerformedAction Prop
  • Issue#29SlowMoschen2024-01-12 09:35
    Refactor Enemies to use LastPerformedAction Prop
  • Issue#18SlowMoschen2024-01-11 22:10
    add new Miniboss (Goblin King)
  • Issue#28SlowMoschen2024-01-11 22:09
    make UserInput in Menus caseinsensitiv
  • Issue#30SlowMoschen2024-01-11 21:45
    Refactor BattleDisplays DisplayEnemyMove Method to use LastPerformedAction
  • Issue comment#29SlowMoschen2024-01-11 21:43
    Refactor BattleDisplays DisplayEnemey Moves to use Enem
  • Issue#21SlowMoschen2024-01-10 21:20
    Remove all unnecessary imports
  • Issue#23SlowMoschen2024-01-10 21:20
    add a Unit Test for Production
  • Issue#26SlowMoschen2024-01-10 21:00
    Misc Console Outputs 1
  • Issue#24SlowMoschen2024-01-10 20:57
    add Unit Test for Player.EquipWeapon Method
  • Issue#25SlowMoschen2024-01-10 20:44
    Refactor UsePotion Mehtod
  • Issue#27SlowMoschen2024-01-10 20:43
    fix Health Potion Levelscaling

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.