active 2024-01-04 → 2024-01-16 (UTC)
Partial coverage23,325 / 26,313 hourly files (89%) · 2 absent upstream · 2,987 failed, retryable2023-08-15 → 2026-08-15 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
68
Pushes
21
Pull requests
0
Issues
40
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 13 days from 2024-01-04 to 2024-01-16. Pushes: 21 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 40 total, peak 8 in a day. Comments: 5 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| SlowMoschen | 66 | 21 | 0 | 5 |
Recent activity
Latest issues, pull requests and releases
- Issue#22SlowMoschen2024-01-13 21:00Rework Shop into "Shopping District"
- Issue#35SlowMoschen2024-01-13 18:32Games crashes when fighting vs Goblins
- Issue#36SlowMoschen2024-01-13 18:32Enemy Gold is not added to the inventory of player
- Issue comment#36SlowMoschen2024-01-13 16:14Enemy Gold is not added to the inventory of player
- Issue#36SlowMoschen2024-01-13 16:14Enemy Gold is not added to the inventory of player
- Issue#35SlowMoschen2024-01-13 16:13Games crashes when fighting vs Goblins
- Issue#32SlowMoschen2024-01-12 20:04Refactor BattleDisplay.HandleBattleTurn
- Issue comment#31SlowMoschen2024-01-12 19:42Refactor Enemy's Action Output
- Issue#31SlowMoschen2024-01-12 19:42Refactor Enemy's Action Output
- Issue comment#20SlowMoschen2024-01-12 19:41Enemy can do nothing
- Issue#20SlowMoschen2024-01-12 19:41Enemy can do nothing
- Issue#32SlowMoschen2024-01-12 09:39Refactor BattleDisplay.HandleBattleTurn
- Issue#31SlowMoschen2024-01-12 09:38Refactor Enemy's Action Output
- Issue#29SlowMoschen2024-01-12 09:35Refactor Enemies to use LastPerformedAction Prop
- Issue#29SlowMoschen2024-01-12 09:35Refactor Enemies to use LastPerformedAction Prop
- Issue#18SlowMoschen2024-01-11 22:10add new Miniboss (Goblin King)
- Issue#28SlowMoschen2024-01-11 22:09make UserInput in Menus caseinsensitiv
- Issue#30SlowMoschen2024-01-11 21:45Refactor BattleDisplays DisplayEnemyMove Method to use LastPerformedAction
- Issue comment#29SlowMoschen2024-01-11 21:43Refactor BattleDisplays DisplayEnemey Moves to use Enem
- Issue#21SlowMoschen2024-01-10 21:20Remove all unnecessary imports
- Issue#23SlowMoschen2024-01-10 21:20add a Unit Test for Production
- Issue#26SlowMoschen2024-01-10 21:00Misc Console Outputs 1
- Issue#24SlowMoschen2024-01-10 20:57add Unit Test for Player.EquipWeapon Method
- Issue#25SlowMoschen2024-01-10 20:44Refactor UsePotion Mehtod
- Issue#27SlowMoschen2024-01-10 20:43fix Health Potion Levelscaling
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.